Error vid_bpp (24)
Displaying 1-20 of 50 total.
12 3 next
Please enter a numerical value for the importance of this sticky.
Enter 0 to unsticky.
Kreplyn

Hey guys I'm new to verge although i have been playing around with Verge 2 but some of the stuff i never really understood... anyways when i was running some test games yesterday everything was running fine and smooth ( well actually no because when i ran the contest entry for the earthbound/dragonwarrior i could barley see the screen cuz of all this staticy stuff you see on t.v. sometimes appeared on my comp screen but anyways ) but today when i was running some test, demos, and editors it gave me this error saying "vid_bpp (24) not a standard value" do you guys have any idea what this is or how to help me? Thnx again!

Posted on 2004-08-10 21:58:53

Alex

You just need to change your colour depth from 24 bit to 32 bit. Or 16 if you don't have 32.

Posted on 2004-08-10 23:23:15

Kreplyn

Ok thnx i changed it to 16 since i didn't have 32 but my new problem is that when i run something like the game snow scape it gets all staticy you only see a small part of the game and it looks like it's been minimized. Any ideas...

Posted on 2004-08-10 23:41:50

Omni

Are you running someone else's game, or testing your own?

Perhaps your monitor can't handle the resolution. Are you running full screen?

Posted on 2004-08-11 01:23:47

rpgking

Kreplyn, try running the games in window mode and see if you get the same problems.

Go into verge.cfg and add the line

windowmode 1

If the game in question has no verge.cfg, just create a verge.cfg file yourself with that single line.

Posted on 2004-08-11 07:45:06

Omni

I'll take that as a yes.

WinV2 does funny things with funny resolutions in fullscreen if your monitor can't handle it. I'd go with RPGKing's advice.

Posted on 2004-08-12 02:31:02

Kreplyn

Thank you Rpgking and thank you alex and Omni for your advice it worked!!! YAY... now i gotta figure out how to make text boxes the size a map and character should be... so much work (I tried to understand the Verge3 Main doc but it makes no sense to me)

Posted on 2004-08-12 16:50:27

rpgking

Cool, glad it worked.

BTW, I see why the Verge3 Manual probably doesn't make sense to you. It basically explains all the different functions in Verge3 as well as a little on code structure, but it's not meant to be a tutorial for beginners or anything.

You should check out Omni's tutorials here:

UODocs

That may help you better understand things, and also go through all the contest entries in the files section here that people submitted and look at their code to see how they did things. When you come across a function in their code that you don't understand, look it up in the manual. The best way to learn is by example...

Posted on 2004-08-12 18:35:20

Kreplyn

Yup that's true hey i didn't know you were on in daylight hours
kewl... oh and by the way i got winXP so i was able to play your demo!!! Cool hunh? I like the seaweed reference.

Posted on 2004-08-12 20:14:20

Omni

Hey, that's neat. My docs got plugged! :) As inadequate and humble as they are.

Posted on 2004-08-13 16:35:14

anonymous

Wow really cool what does that mean? If it means that we can view all your docs than i can't... Also do you guys know anything about charas.exe the requierments for making a character... also about maps where can i get some?

Posted on 2004-08-13 23:26:35

Overkill

"Charas.exe"? There is no character maker in VERGE, as everything you make is pretty much coded from scratch.

As for maps, check out the Maped3 docs on the site. It'll tell you how to make them.

Posted on 2004-08-13 23:58:27

Omni

Quote:Originally posted by Unimportant NPC (Anonymous)

Wow really cool what does that mean? If it means that we can view all your docs than i can't...


Just click the V3 Resources link in my signature if you like. I've got a few beginner's tutorials--nothing specific, just general.

Posted on 2004-08-14 03:27:51

Kreplyn

What I meant to say was chrmak5... whoops i was thinking of another thing... yea that's the site right it helps! I have it on my favorites now... before i didn't even understand how verge.cfg was or how you make it. Can't wait for the next doc to come out!!!

Posted on 2004-08-14 18:44:09

Omni

There is an article on CHRMak5.exe in the V3 Documentation section of this site, by the way.

...and...if someone actually bookmarked my page, I'd better update it :)

Posted on 2004-08-14 19:19:31

rpgking

Omni's right. There's a VERY good and thorough documentation on CHRMak5 in the V3 docs section. It wouldn't hurt you to look at each and every doc that's up on this site. ;)

Posted on 2004-08-14 23:31:33

Kreplyn

Hey king how goes your DWL haven't heard any updates for a while man... also i have looked at every doc on the verge site but it's all new to me so im having some trouble understanding...like the subsection of chrmak5.

Posted on 2004-08-15 03:57:56

Rysen

Hola,

I'm one of the editors for that chrmak5 doc, so I was wondering if you could help me help you out a bit. As a new user, what are some things you feel should be included in the doc, and are there things in there that you feel should be explained better, more detailed, etc. etc?

I know hotspots are kind of difficult to understand, so that's a section we'll probably touch up on.

If you have any thoughts feel free to e-mail me, (check my profile or web site), or just reply here. :) We're trying our best to get good documentation out there, but we sometimes miss stuff that, because we've been doing this for so long, has become kind of second nature to us. So any questions/advice/criticisms would be greatly appreciated. :)

Posted on 2004-08-15 04:39:20

Kreplyn

chr_version 5
in darin.png
out darin.chr
frame_w 16
frame_h 32
hotspot_x 0
hotspot_y 16
hotspot_w 16
hotspot_h 16
frames_per_row 5
frame_rows 6
d_idle 0
u_idle 5
l_idle 10
r_idle 15
d_walk F0W10F1W10F2W10F1W10F0W10F3W10F4W10F3W10
u_walk F5W10F6W10F7W10F6W10F5W10F8W10F9W10F8W10
l_walk F10W10F11W10F12W10F11W10F10W10F13W10F14W10F13W10
r_walk F15W10F16W10F17W10F16W10F15W10F18W10F19W10F18W10


You explain it correct and i understand pretty much everything up to frame_h than it becomes confusing what you say... heh yea i know it's like second nature to you and if i was around in the VERGE days than it would probably be second nature to me. (Well i don't know about that) See everything just looks like a bunch of mush just put together in d_walk F0W10F1 (too much numbers lol) it's just so confusing. You have to remember that there are other people that are just begining to make their very first games in Verge 3 and don't have any knowledge of code what so ever. I have some knowlege of code i've been toying around with Verge 2 for a while now (still confusing ;) ). These are just some points i think you should touch upon. I have other questions as to the other docs as well, but i will leave it up to the people who made them to come ask questions about us having...questions. Heh and also if it's not too much trouble can one of you Vergers make an textbox tutorial. (it could be a demo sorta thingy!)

Posted on 2004-08-16 00:15:30

Zip

Thanks for the feedback on the docs Krep, we'll try to make them more useful to the verge newbie over time. If you have a moment, (and are interested in a little verge programming) would you mind having a look at my Hello World tutorial? Any suggestions you could give me on making it more newbie friendly would be greatly appreciated.

I'm working on a generic textbox thing at the moment, however in making it general enough it's coming out rather complicated... Hard job to make things accessible. :)

Zip

Posted on 2004-08-16 03:32:32


Displaying 1-20 of 50 total.
12 3 next
 
Newest messages

Ben McGraw's lovingly crafted this website from scratch for years.
It's a lot prettier this go around because of Jon Wofford.
Verge-rpg.com is a member of the lunarnet irc network, and would like to take this opportunity to remind you that regardless how babies taste, it is wrong to eat them.