faster way to clear screen than rectfill
Displaying 1-9 of 9 total.
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basil
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Is there, perchance, a quicker way than rectfill to clear the screen? I suspect not, but you never know...
Posted on 2004-09-28 03:09:04
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RageCage
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I don't think so. The only other way I can think possible is to have a blank image and blit it to the screen when ever you want to clear it.
Posted on 2004-09-28 03:11:55
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Zip
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If rectfill is a substantial part of your time per gameloop, you're getting too many fps. Note, though, ShowPage() gets very slow at higher resolutions.
Zip
Posted on 2004-09-28 03:20:35
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vecna
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Any speed increase from a rectfill to a raw clear would be pretty negligable.
Posted on 2004-09-28 03:23:20
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basil
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Yeah, I considered that, but I'm pretty sure blits take longer.
Posted on 2004-09-28 03:24:20
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blues_zodiakos
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Calling Render() clears the screen anyway, does it not? Or is that only while running a map? If you are calling Render you might not need to do a clear.
Posted on 2004-09-28 16:28:59
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rpgking
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Yeah, Render() renders the map and entities, effectively clearing anything that was drawn to the screen beforehand...
Posted on 2004-09-28 18:21:11
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Gayo
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I'm pretty sure it doesn't do that if there's no map loaded.
Posted on 2004-09-28 22:40:38
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mcgrue
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Oh, I believe, if there's no 'R' in the renderstring.
Posted on 2004-09-28 22:43:48
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