getObsPixel
Displaying 1-6 of 6 total.
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RageCage
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getObsPixel doesnt seem to work... no matter what it will always return a 1...
can anyone disprove or confirm this?
Posted on 2004-05-01 22:15:19
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Overkill
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I can disprove this. Though, I'd rather not release my work just yet... If you're only checking the same coord, there's a good chance nothing will change. And the GetObsPixel() is in map pixels not tiles.
Posted on 2004-05-01 23:28:13
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RageCage
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oh I want lookign for proof, I believe you, I was just wondering if anyone else got it to work... I guess I'll have to try to figure out why its not working...
Posted on 2004-05-01 23:44:36
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RageCage
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getObsPixel doesnt apply to entity hotspots right?
Posted on 2004-05-03 03:18:56
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Overkill
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Well, the entity.x[] and .y[] are parts of the hotspots. If you wanted to get the right and bottom of the sprite to examined for obstructions it'd be something like:
x2=entity.x[]+entity.hotw[];
y2=entity.y[]+entity.hoth[];
Hope that helps.
Posted on 2004-05-03 13:04:36
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RageCage
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yeah, I know about the entity variables but I just dont wan to have to check every entity's hot spot square for what I'm doing... I'll figure something out though. I can proabbly just find all the entitys in a rect from point A to B and constantly only check those entities...
here's a question.... would there be a way to mathematically tell if a entity's hotspot square intersects with a givin line?
Posted on 2004-05-03 13:42:52
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