help me please
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XxChaosXslayerxX

hey how do i make games on here? I want to make an RPG so if anyone could help me get started that would be great, my e-mail is Neobahamot33@aol.com or Neobahamot@gmail.com. Thank you.

Posted on 2006-03-08 18:10:44

Omni

Start with Beginner's Resources; it has a few simple tutorials on there. I recommend Rysen's and Overkill's. Remember to read the documents before, or as you start experimenting with the engine.

Posted on 2006-03-08 18:59:32

Interference22

Quote:
Originally posted by Omni

Start with Beginner's Resources; it has a few simple tutorials on there. I recommend Rysen's and Overkill's. Remember to read the documents before, or as you start experimenting with the engine.



I thought that'd been highlighted in brilliant orange in the menu so that nobody would miss it. Sigh. Nevermind. Also, fool around with a few games' source code: that comes in really useful. It's in all the files with a .VC extension. It's straight text, so I suggest opening it up with your favourite text editor (not Notepad... Try Textpad).

Posted on 2006-03-09 17:18:19

eltimo

Yeh being fairly new and benefiting from the tutorials myself i would reccomend Overkill's second tutorial because its the most easy to understand.
Also pull apart a game and change the text around to see what it does. I used the game "A tropical Adventure" by Ratagash and immortal as a base point. I hope they don't mind. But now I'm working on my own game that includes a lot of stuff that i learnt from them.

Posted on 2006-03-10 16:23:10

Interference22

If you're looking for games to fiddle with, I heartily (and gratuitously) recommend "Parallel 7," a demo in the archives I had a little hand in making.

Nobody minds you messing with their source code, so long as you don't re-upload it and pass it off as your work :-).

Posted on 2006-03-10 19:54:46

eltimo

would i be able to borrow bit of code from someone elses work and kinda thread it into my code and change it???

Posted on 2006-03-12 07:30:57

Omni

If you give credit for the original code you modified, sure. [Actually, if they don't ask for credit, you don't have to give it to them...but it's just a polite thing to do.]

Posted on 2006-03-12 08:23:22

Kildorf

Quote:Originally posted by Omni

If you give credit for the original code you modified, sure. [Actually, if they don't ask for credit, you don't have to give it to them...but it's just a polite thing to do.]
Well... I'd say that to avoid being a jerk it's best to give credit unless they specfically say you don't have to. ^_^

Posted on 2006-03-12 12:43:48

Interference22

Don't assume all code will neatly cut and paste into your game and work just fine: some will, some won't. Some code is *written* to be portable while other stuff is heavily reliant on other code in a game and is pure hell to move to something else.

Posted on 2006-03-12 19:22:55

mcgrue

Quote:Originally posted by Interference22

If you're looking for games to fiddle with, I heartily (and gratuitously) recommend "Parallel 7," a demo in the archives I had a little hand in making.

Nobody minds you messing with their source code, so long as you don't re-upload it and pass it off as your work :-).


Actually, anyone and everyone is free and clear to use the sully code and modify it to their heart's delight.

That's why it's there!

Posted on 2006-03-13 06:33:14

Interference22

Point. I mean, the source code for Sully (what do you mean you haven't READ it?!) is littered with comments that enthusiastically encourage that you copy large portions of it. It's pretty rocking cool, too.

Posted on 2006-03-13 18:03:21

Code

Quote:Originally posted by mcgrue
Actually, anyone and everyone is free and clear to use the sully code and modify it to their heart's delight.

That's why it's there!


Whew! I am glad to hear that! ;)

Posted on 2006-03-14 08:18:25

mcgrue

Code! You're using it? :D

Posted on 2006-03-14 10:10:29

Code

You bet! In the very early stages of game creation, I copied and pasted embarrasingly large amounts of Sully's code. My menu framework is shamefully similar. But doing that really got the ball rolling. Starting from complete scratch would have been much, much more difficult and discouraging, and I really learned a lot from making my own scripts and functions interact with those from Sully. So thanks!

Posted on 2006-03-14 22:05:56

mcgrue

So... when is the world going to see your wares? ;)

Posted on 2006-03-15 17:28:37

Code

Weeell, a fair question, but unfortunately I think it'll be another few months before I can release anything I'd want to put my name on. Procrastination is a harsh mistress!

Now where's that Make-A-Deadline-For-Yourself thread...?

Posted on 2006-03-15 20:56:49

CrazyAznGamer

It's in General Discussion, hidden deep within the pages. Unfortunately, it doesn't apply, because most of us bite off more than we can chew (it's a tradition I reluctantly gave in to... *sigh*).

Posted on 2006-03-15 23:30:41

mcgrue

Don't worry, guys! SotS will be out early in 1998!

Posted on 2006-03-16 00:21:58

Kildorf

And I'm going to do all of Geas in two weeks! :D

Posted on 2006-03-16 06:29:10


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