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ComradeF

Hey, I spent a while looking for the answer to this and didn't find an answer, so here goes. If there's a URL I should see, just point me there and that'll be that. =)

I'm looking at VERGE right now and think it could be the solution my team and I need for our game. However, one thing bothers me. The games I've downloaded so far all have their source code and resources and everything else all openly available... so I could open a vc file and read the entire storyline if I wanted to.

The game we're making, as most RPGs do, has a lot of plot twists and surprises and all that other business. Is there a way to distribute the game and make it nearly impossible for a person to snoop around and find stuff he shouldn't find, i.e. compiling all the source code and stuff? In fact, same goes for the art -- I'd like to make some big stuffed-data pack instead of a bunch of PCX files. Music I'm not so concerned about...

Thank you in advance!

Posted on 2005-10-02 16:59:43

Gayo

Verge contains a packfile-generation utility. Run packed.exe from the main zip and you can create verge-readable packs. There's not much in the way of encryption, so the format is definitely crackable, but it should stop the overwhelming majority of people.

Posted on 2005-10-02 17:18:18

ComradeF

Ahh. Yeah that's what I was after. Thank you very much!

Posted on 2005-10-02 17:19:07

resident

Phooey to plot twists. If you have anything genuinely shocking in there, I'll eat my hat. ;)

Personally, I'd advise against locking all your stuff away though. Looking at the code & art of someone's new demo and trying to figure out how it works is one of the greatest pleasures of life. But hey, Grenideer did it with Diver Down. Whatever floats your boat.

Actually, thinking about it, for the VC you don't even need the packfile editor, I think. Couldn't you just compile the game, delete the VC files and turn releasemode on in verge.cfg? In releasemode, it won't try to compile the VC files, and instead just run from the compiled system.xvc.

http://www.verge-rpg.com/docs/view.php?libid=1&section=130&PHPSESSID=79fe56f1e082b94623a9af7936d07269

Of course that won't stop people from peeking at your graphics... but hey, they were made to be looked at anyway, right? :)

Posted on 2005-10-03 02:21:48 (last edited on 2005-10-03 02:31:59)

Gayo

Yeah, that's a thought. Of course, they could still decompile from the mapfiles, but that's not significantly easier than just breaking up the packfile.

Posted on 2005-10-03 13:04:13

mcgrue

Hiding the maps and vsps makes it a much cleaner package though.

I prefer to package everything up except the music directory, which I leave open and in a subdir so people can listen to the soundtrack at their leisure...

Posted on 2005-10-03 14:33:22


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