I need help -vpk problem
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It's me again. I've almost finished a little project, and I've decided to create a .vpk pack in order to store everything...
The problem is that it doesn't work. When I delete "normal" files, and I leave only the compiler, the pack, verge.cfg, fmod.dll and system.xvc in the folder, when I start the game an error panel pops up, saying it couldn't load a picture and corona just got bombered. What should I do?
Also, a way to change compiler (the .exe) icon? ResourceHack doesn't seem to work.

Posted on 2014-06-10 22:32:19


Uh... hm. It looks like packfile support got removed from the engine a while back. I actually hadn't realized that myself until I realized (just now) that I couldn't find it in the verge.cfg documentation. Sorry about that! (Why we still have packed.exe in the tools folder, I don't know)

My suggestion is, just leave it as it is. If the base folder of your game is a bit messy, you can move all your files into a sub-folder called "resources" or something (of course, you'll need to update all the places you load files).

As for changing the icon... ResourceHack seems to work for me. Are you sure you're saving?

Posted on 2014-06-11 03:20:16


There isn't any other way to not allow people change resource files?
I save with reshack, but when I load the file it doesn't work. I guess I'll try harder, but that's not actually a problem.
Thanks again Kildorf.
EDIT: I found out how to hide the source code (all I needed was "release mode", the code is all in system.xvc. Now I need to "hide" only sound & pictures.
EDIT2: in the changelog, in 2011 seems vpk are still available for use ?_?

Posted on 2014-06-11 08:21:48 (last edited on 2014-06-11 19:04:21)


Nah, packed still works just fine (well, at least in my version it does). Thing is, you can't pack everything. You need at least the following files in your base folder (or so I believe):

the assets in a .vpk
fmod.dll for sound
the game .exe

I have encountered that corona bug as well but cannot recall its reason. You may find out which file Verge is missing by packing only one asset and (if that works) procedurally all others.

EDIT: I think 'Corona bombed' just tells us Verge is missing an image file. Did you enable

mount1 ASSETSNAME.vpk

in verge.cfg? For a full .cfg you may take a look at Taken for a Pool (in the Download section).

Posted on 2014-07-13 09:48:09 (last edited on 2014-07-13 09:53:34)


Yes, before giving up I've tried and pretty syre mount1 name.vpk was in the cfg. Does it have to be in a particular position of the file (on top) and have a particular name?

Posted on 2014-07-15 17:51:54

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