Idling
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EpicEbo

One more quick question,

in the CHR.mak, there is a place for your character to idle in each direction. I have tried to set up an idle whith the frame wait command to make the sprite 'breathe' or move while idling. nothing happens, and i am just seeing if the engine supports such behaviour.

thanks again,

Ebo

Posted on 2004-10-18 02:17:49

Overkill

Well, you cannot set idle animations in the MAK, but you could probably create such 'breathing' poses through the wonders of VC with EntityMove() and HookRetrace().

Posted on 2004-10-18 02:27:31

Gayo

Breathe loops would be a nice addition if the chr format ever gets updated, but I don't count on that happening.

Posted on 2004-10-18 03:55:00

rpgking

Idle frames can easily be implemented by hijacking the entity's rendering using HookEntityRender.

Posted on 2004-10-18 04:57:06

RageCage

Go here my friend.

Posted on 2004-10-18 23:08:21


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