Idling
Displaying 1-5 of 5 total.
1
EpicEbo
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One more quick question,
in the CHR.mak, there is a place for your character to idle in each direction. I have tried to set up an idle whith the frame wait command to make the sprite 'breathe' or move while idling. nothing happens, and i am just seeing if the engine supports such behaviour.
thanks again,
Ebo
Posted on 2004-10-18 02:17:49
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Overkill
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Well, you cannot set idle animations in the MAK, but you could probably create such 'breathing' poses through the wonders of VC with EntityMove() and HookRetrace().
Posted on 2004-10-18 02:27:31
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Gayo
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Breathe loops would be a nice addition if the chr format ever gets updated, but I don't count on that happening.
Posted on 2004-10-18 03:55:00
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rpgking
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Idle frames can easily be implemented by hijacking the entity's rendering using HookEntityRender.
Posted on 2004-10-18 04:57:06
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RageCage
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Posted on 2004-10-18 23:08:21
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