Allright. Sorry for my late reply, I didn't had any internet access for a while.
It took some time to find an example, but here are 2 snaps from my battlesystem (under heavy development).
As you can see in the second picture. The dark colors on player character are transparant.
The difference between the pictures is that the first one uses 16 million and the last one 256 colors.
But changing from loadimage0 to loadimage did the trick.
Thanks all.