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Newbie needs help on movies! Displaying 1-20 of 28 total.
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rpgfan
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I want to know how to put small avi movies into my game, I have checked the manual but i don't know how to use the movie functions. Are there any easy tutorials out there to show the basics of this, please help, thank you.
Posted on 2006-02-16 15:09:12
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CrazyAznGamer
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Well, movie support is very sketchy. And consider these if you plan to put a movie file into your game:
1. People don't like the amount of space it takes.
2. The time it would take for me to download a movie is about 10832194 years.
3. It'd be better just to code some sort of scene into the script itself instead of relying on a movie.
So, I'm sorry, but I don't have much knowledge about the movie area.
It is supported, and you can use it. It's... just... not encouraged.
Posted on 2006-02-16 23:11:46
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rpgfan
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Well I wasn't planning on putting a giant movie into it, only small maybe 1 mb clips made from flash. But thanx for posting anyways.
Posted on 2006-02-17 00:22:41
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Code
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I don't know of any tutorials, but try looking through this thread: http://www.verge-rpg.com/boards/display_thread.php?id=28200&PHPSESSID=c3d60c3f965a4b97891d0a288c5cffc8
Maybe looking at the code Lolsidothaldremobine uses will help.
Good luck!
Posted on 2006-02-17 12:23:34
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rpgfan
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Thanx for all your help, I think i can figure it out now!
Posted on 2006-02-17 14:45:55
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Interference22
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Quote: Originally posted by rpgfan
Well I wasn't planning on putting a giant movie into it, only small maybe 1 mb clips made from flash. But thanx for posting anyways.
Even so, some of us *cough* are still on 56k modems. Yes, I know.
Contrary to popular belief, games design theory frowns on the cutscene: you're taking away player interaction for the duration (what essentially singles out games from films), failing that you're breaking mimesis ("oh, it's only a game") by making an obvious change in visual style (in-game graphics versus funky cutscene).
Posted on 2006-02-19 17:30:29
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CrazyAznGamer
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Quote: Originally posted by Interference22
Even so, some of us *cough* are still on 56k modems. Yes, I know.
Mine says 26.4 kb/s. =(
Posted on 2006-02-19 22:30:55
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blues_zodiakos
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On the flipside, it would be a shame to limit the vision that you have for your game because a small percentage of people will be unable to download/play it. There are so few games here the are actually finished; I think that if more people focused on making the game THEY would want to make, rather than what other people will play, then possibly more games would be created and/or possibly finished.
I know it's not the same for everyone here, obviously, but my reason for wanting to create a game isn't necessarily for the enjoyment of other people, although I certainly hope when and if it's finished, other people will enjoy it - it's because I have a vision for a game I want to make, kind of like a picture in my mind, that I feel compelled to paint. I don't care what any lawmaker says, game creation is an art. I want to make a work of art.
Some people, including my boyfriend, want to make games because, (at least this is my theory) they want to make a game lots of other people will play. I guess I can understand that, although I don't necessarily understand the reasoning behind it. I don't think it's any less valid a reason, of course, and I'd be willing to bet alot of people are here for the same reason.
While there is no good reason not to lower filesizes, optimize code, etc. so that a larger amount of people will be able to play your game... don't bend over backwards and remove large parts of your vision for creating the game that YOU want. If you don't make a game that YOU would want to play, chances are that most everyone else won't really be bothered either.
Posted on 2006-02-21 17:18:43
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Interference22
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I'm all for making a game you'd want to play yourself, but surely generating craploads of cutscenes doesn't really constitute "making a game." The bits where the players themselves get to carve out a destiny is where the true embodiment of gaming as an artform manifests itself.
Importantly, though, art needs to be appreciated and recognised. I disagree with the notion that it's fine to make a game that *only* you will appreciate. The whole idea of game creating in the first place is to present others with a grand vision (or not so grand, if you're content with a clone of tetris..) and let them fiddle with it. Games (and art as a whole) communicate ideas: fundamentally, a game fails if the only person being "communicated" to is the guy who made it.
Conceited as it may seem, I always endeavour to engineer things for an audience. Otherwise, what's the point? You can't just exist in your own little one-man Universe indefinetly.
Posted on 2006-02-22 17:20:50
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blues_zodiakos
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I would argue that that's not always the case. RPGs in particular are not all-the-time, in-your-face interactive, unless it's some hybrid action RPG. Storytelling is an important element in pretty much any type of RPG I can thing of, and really, when you are sitting there reading text in a text box, it's basically the same thing as a cutscene, only MORE verbose. Used properly, cutscenes have the ability to inject a little action into storyline to spice things up. I'm not advocating adding 5 hours of video into your 6 hour game, but I do think that depending on the game and genre, cutscenes can be a very appropriate method of conveying the story. Maybe this is a difference between western RPGs and Eastern RPGs, but Eastern RPGs don't generally try to tell the player's story, they try to tell the story that the designers want to tell. I don't really think one is necessarily better than the other or more 'correct'.
Posted on 2006-02-22 23:24:47
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Interference22
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I've always seen cutscenes as a lazy attempt to bridge the gap between the guys writing a story for a game and the guys who are designing the playable content. It's a throwback to movies, in a literal sense, only born of two party's inability to communicate and co-operate with one another and a lack of creativity. Don't assume that because so many people are doing it that it's somehow right: look at why they did it in the first place and what the alternatives were. Most of the time it just boils down to the fact no-one could be arsed to do it properly.
Importantly, crucial to the ideology of gaming as an artform is that the story the player is living and the story the developers want to tell should be the same thing. There are plenty of ways to get a player to experience a story exactly how you want them to without completely taking away control of the story via a cutscene: throw some objectives at them, push them around a bit, give them motivation, lock some doors, take away their weapons, set fire to them, but for crying out loud give them something to do beyond simply sittling and watching.
The only justification I can see for a cutscene is if you wish to illustrate something that your chosen game engine just isn't up to (ripping the Universe asunder, natural disasters etc.).
Posted on 2006-02-23 17:36:17
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rpgfan
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Well what made me want to put cutscenes in my game is that I recently played chrono trigger and found it to be very fun for an old game. I also thought they effectively used anime cutscenes which made it more entertaining. So I wanted to do something like that in my game. Furthermore I have played a lot of RPGs and they are not very interactive anyway. RPGs generally don't have a very entertaining battle system in my opinion (other then the zelda-type battle system), I play RPGs for the story they tell. As Blues Zodiakos said, RPGs are often loaded with text that you have to read and I find that cutscenes are more entertaining. Althought as I said before, my game isn't going to be full of cutscenes, only a few short clips. People with common sense don't load their games with huge boring cutscenes anyway.
Plus.. there are people that are still downloading games with a speed slower than dial-up??!!
Posted on 2006-02-23 17:40:53
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rpgfan
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Oh yeah, thanks again Code, you actually helped me out rather than just telling me not to put any cutscenes in my game.
Posted on 2006-02-23 17:47:52
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Interference22
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Quote: Originally posted by rpgfan
Well what made me want to put cutscenes in my game is that I recently played chrono trigger and found it to be very fun for an old game. I also thought they effectively used anime cutscenes which made it more entertaining. So I wanted to do something like that in my game. Furthermore I have played a lot of RPGs and they are not very interactive anyway. RPGs generally don't have a very entertaining battle system in my opinion (other then the zelda-type battle system), I play RPGs for the story they tell. As Blues Zodiakos said, RPGs are often loaded with text that you have to read and I find that cutscenes are more entertaining. Althought as I said before, my game isn't going to be full of cutscenes, only a few short clips. People with common sense don't load their games with huge boring cutscenes anyway.
Plus.. there are people that are still downloading games with a speed slower than dial-up??!!
Ironic that Chronotrigger encouraged you to use cutscenes: you played the PSX version, right? The original for the SNES didn't have any: the hardware wasn't up to it so they threw them out.
And as for your experience with RPGs not being interactive, play some good ones! I heartily recommend the following. They're interactive (in that there are choices to be made) and the battle systems are reasonably intuitive:
Knights of the Old Republic 1 & 2 (not a Star Wars fan? Doesn't matter. Play 'em)
Baldurs' Gate
Fable
Tales of Symphonia
If you just want a story with nice artwork, on the other hand, rent out some anime.
Posted on 2006-02-23 18:08:20
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Interference22
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Oh yeah: sorry for sort of hijacking the thread to make a point. I think I'll bring my own orange box next time..
Posted on 2006-02-23 18:10:21
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rpgfan
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Yeah... I've played those games, they were only alright to me. On the other hand I really liked final fantasy x dispite its slow battle system. Just different peoples opinions.
Quote: Originally posted by Interference22
Oh yeah: sorry for sort of hijacking the thread to make a point. I think I'll bring my own orange box next time..
I think its more fun to see different views on things anyways, but I just wish I'd had a little more help. Maybe a little constructive criticism like have someone who knows how to effectively use cutscenes help me out.
Posted on 2006-02-23 18:24:22
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Interference22
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Heh. "Alright."
I found KOTOR one of the most utterly brilliant and unexpected masterpieces I've ever played. Baldurs' Gate is a beautiful tapestry of interwoven plot threads and an exciting and dynamic battle system. You either have impossibly high expectations or there's a celestial entity out there making an RPG just for you.
On another note, in which you unwittingly touch on a subject I enjoy debating: "its more fun to see different views on things anyways."
We have an advert on TV for a bank in England (assuming you're in the US). It ends with the tagline "Everyone has a point of view." It's the most meaningless ad I've ever seen. Everyone has a point of view. So? It's like the old saying "there's no such thing as a bad idea." If that were true, then in theory there are no good ideas either. Just "ideas."
What does it matter unless you can be right or wrong?
Posted on 2006-02-23 18:35:37
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rpgfan
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I was talking about opinions such as a belief that someone has about something, not good ideas or bad ideas.
Yes I am from the US.
And plus everybody does have a point of view.
Also, do you have to be right about everything or do you just like arguing with everybody?
Anyways, I just wanted some help to put in cutscenes, but this thread has just went way off topic... so I don't think I will be posting here anymore. If there were any newbies that wanted to put in cutscenes, the link to the thread at the top will help.
Posted on 2006-02-23 18:51:59
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rpgfan
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I was talking about opinions such as a belief that someone has about something, not good ideas or bad ideas.
Yes I am from the US.
And plus everybody does have a point of view.
Also, do you have to be right about everything or do you just like arguing with everybody?
Anyways, I just wanted some help to put in cutscenes, but this thread has just went way off topic... so I don't think I will be posting here anymore. If there were any newbies that wanted to put in cutscenes, the link to the thread at the top will help.
Posted on 2006-02-23 18:52:56
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rpgfan
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sorry for the double post.. how'd that happen?
Posted on 2006-02-23 18:58:41
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