of mice and mice usage
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el_capitan

First off, a one big "ZOMFG"... Verge is kinda like the good ol' Tsukuru (when used in conjunction with the MapEd) but the syntax is in a gratuitously C-like format that a mere mortal like teh captain can understand! Thanks Verge people! Will try to study the handling and stuff. Well anyway, my question...

Is there some way to do something with mice? The big gripe I had with RPGMaker is that while it lets you make neat games, they never really let you use a mouse... and since you play Tsukuru games with the PC (in the PC version, at least), it makes me kinda wonder..... "Hey why not have it do with a mouse interface?" For one, non-hardcore kids who'd be playing the games won't feel so alienated (the 16-bit look kinda makes 'em that a little bit already... oh but don't get me wrong, I lurrrve the SNES stuff).

Anyway, hope I didn't bother anybody... I'mma gonna go back to me coding...

Posted on 2007-05-21 06:54:13

el_capitan

Fook, I forgot something like this one's supposed to go to the General section. Ah my bad. Could someone please transfer this?

Posted on 2007-05-21 07:18:43

Overkill

No, no, Help is the right place for this.

Mouse Variables!

Here's simple example to draw the mouse, but you need to have an image for your mouse

Blit(mouse.x, mouse.y, your_mouse_image, screen);


And here's a useful thing for checking if a mouse is hovering over a certain rectangular location on the screen.

Posted on 2007-05-21 09:05:58

Kildorf

Only semi-related: El Capitan! You were at the right place last night on IRC -- either #verge or #vergehelp on irc.lunarnet.org should be able to help you out. Everyone was just asleep when you showed up. :(

Posted on 2007-05-21 11:43:45

el_capitan

Oh, I see... I live on the other side of the pacific, so there!

Anyway, thanks a bunch, folks! You're..... nicer than the other dev boards, by the way.

Posted on 2007-05-21 11:51:53


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