Page Fault in Verge3?
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rpgking

My friend who's doing music for my Verge3 game is trying to run it, but he keeps getting a pagefault. The OS he's using is Windows 98. I have no idea what's wrong, as I can run the game perfectly(I use Windows 2000 Pro). Here's the error he gets:

VERGE caused an invalid page fault in
module VERGE.EXE at 015f:004259f5.
Registers:
EAX=00000000 CS=015f EIP=004259f5 EFLGS=00010283
EBX=0000e400 SS=0167 ESP=006be108 EBP=01b9000c
ECX=00000000 DS=0167 ESI=00483000 FS=1d47
EDX=00000000 ES=0167 EDI=0000c708 GS=0000
Bytes at CS:EIP:
8a 06 8a 4e 01 46 8a 56 01 46 0f b6 d2 52 0f b6
Stack dump:
01114240 01238f70 006be448 01238e40 01238e20 006be580 00458a8b ffffffff 00401f38 0045dae8 00000010 01238e20 01114240 01114240 00000011 006be46c

Does this make any sense? I remember the DOS Verge1 pagefaulting for me before, but I haven't seen one of these in ages with Verge. :/

Posted on 2004-03-21 02:14:15 (last edited on 2004-03-21 02:15:35)

vecna

I've never seen verge generate that type of error, but its possible that 98 just reports the error differently.

The only thing the engine really needs to run is like... directx 5.

Can he run any v3 game, or any winv2 game? If not, Im guessing from the fact that its a 98 box that its an older machine... it's possiblle that the video card doesnt support any modes v3 can use (v3 can't, for instance, use 24bpp color modes - only 15/16 and 32). Its also possible that if its an old machine that uses 15bpp (5:5:5 instead of 5:6:5), that since I have been unable to actually test 15bpp for many years, that certain blitters have become broken in that branch of the video code.

There's also that known crash bug with HookTimer that is strangely hardware specific, and I still need to work on .. :/

Posted on 2004-03-21 03:10:53

rpgking

The weird thing is, he was able to run the game in earlier versions. But now in its practically complete form, it generates that error for him. I can't think of anything I added to the startup code since then that would cause any weird errors like that. I don't use HookTimer at all anywhere in the code. Anyway, I'll ask him what version of DirectX he has :/

Posted on 2004-03-21 03:33:50

Troupe

Just send the game to me, I'll do all the music for it :P

Posted on 2004-03-21 04:55:04

rpgking

Haha... The thing is, he's already made a few tracks for the game's levels, and I'd be a jerk to suddenly switch composers after he's already done some work :/

If you really wanna help, there may be a couple of tracks you can do that my friend's not working on...

Posted on 2004-03-21 16:45:31

rpgking

Alright, I got the game to run on his machine. Turns out I had to redo 2 PNG files for some reason. Oddly enough, these files loaded fine on other XP/2000 machines the game was tested on. Anyways, with that out of the way, it seems like FMOD has some weird problems with win98. It looks like music skips, and then after running Verge3, playing music in other programs is extremely slow.

I guess people with win98 just have to modernize their OS :P These problems never happen to me with win2000 or to my friends who have XP.

Posted on 2004-03-22 05:10:28 (last edited on 2004-03-22 05:11:09)

immortalowl

I have win98 and all verge3 demos I've tested so far runs fine with my comp. no music skipping or other problems. If I run a verge3 demo and after that our winv2 game, the game runs ok and has no music slowdowns.

Posted on 2004-03-22 09:48:59


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