player control
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jrhee

How exactly is player control handled by Verge? I've looked through the docs and forums, but can't seem to find an answer. I've tried remapping my arrow keys as follows:

SetButtonKey(5, SCAN_W);
SetButtonKey(6, SCAN_S);
SetButtonKey(7, SCAN_A);
SetButtonKey(8, SCAN_D);

This doesn't seem to affect player movement though. Are the arrow keys locked as the only means of moving around my player entity?

Posted on 2006-06-20 13:57:50

Overkill

Arrow keys can't be modified atm. Only b1-b4 can be changed. I really don't see why you want to change the arrow keys. I guess WASD is okay, but really, still not that necessary.

I guess maybe that could be on the todo list for devs though.

Posted on 2006-06-20 14:26:00 (last edited on 2006-06-20 14:27:41)

jrhee

I'm working on a custom control scheme, and would like to offer the option I guess. Personally, I don't like having my right hand used for directions and my left hand used for pressing buttons; it just feels awkward to me. Most console and PC games work in an opposite fashion (left hand for arrows, right for actions).

Posted on 2006-06-20 20:26:38

Gayo

Wow, this doesn't exist? This desperately needs to be added if not.

Posted on 2006-06-22 02:49:54

Overkill

Okay, adding that in. But only for keyboards, since it seems pointless to add customizable directionals for the joystick. Especially since the joystick can also check analog directional movement for up, down, left, right.

EDIT: Added as of revision 63.

Posted on 2006-06-25 13:56:48 (last edited on 2006-06-25 14:16:47)

jrhee

Hey, are your engine revisions public? If so, where might I find them?

Posted on 2006-06-26 21:55:48

Overkill

They are. See the SVN, the link for it can be found on the site's about page.

Posted on 2006-06-26 22:49:25

mcgrue

Goddamn, Overkill. You're my own personal jesus.

Seriously, I'm converting from Atheism to Overkillism.

Posted on 2006-06-27 22:10:45


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