Problems with NPCs movescript
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ErayMan

Anyone having problems with NPC in maped, where you specify a "wander rectangle" type of movement and in-game the NPC goes:
move 1 left then immediately face down
wait 2s
move 1 down then immediately face right
wait 2s, etc

instead of:
move 1 left
wait 2s
face down and move 1 down
wait 2s
face right and move 1 right, etc ?

Posted on 2009-02-02 21:14:43

ErayMan

Well I have problems editing maps with maped in windows vista 64bits, but can it be that "Auto face" option I'm seeing when editing an NPC in Maped? That'd be simple.

Posted on 2009-02-02 21:17:18

Overkill

Unfortunately, this odd behaviour has been there since the start of Verge 3. I've avoided fixing it, because I dunno if somebody actually WANTED this behaviour or whatnot.

Autoface is simply for switching the direction of the entity when the player activates them, so it isn't really gonna help here.

One thing I would recommend is instead of using the delay with movement, set the delay to 0 and lower that entity's walk speed. This way, they still walk around continuously, but you can also easily catch them midwalk. It's what I normally do. Gives an FF6 style movement to your NPCs!

Posted on 2009-02-03 07:38:47

mcgrue

Nobody wants this behavior.

Why would they?

Posted on 2009-02-03 12:20:02


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