Quote:
Originally posted by CrazyAznGamer
Are you ever loading a new image pointer to an integer without first freeing the old one? Are you using DMA at all? I think that might not free automatically.
There's no automatic freeing of images in verge, in any case. When you call NewImage, it just returns an int which you can think of as the index to a big array of images. There's nothing special about that int otherwise. Same for fonts, sounds, etc. You have to explicitly free them.