request:battle system breakdown
Displaying 1-4 of 4 total.
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relaxis
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Hi, it's the eternal pain in the butt here again -
could anybody/somebody please break down what elements have to be coded in to make a turn based battle system?
and oh...can somebody check my code on the other post i made? it's under "help splash screen".
Sorry to be a pain in the ass, i'm a terrible self-learner! I have to be taught everything first hand :(
Posted on 2006-07-10 14:02:46
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mcgrue
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Depends mainly on what style you want.
Earthbound/Dragon Warrior/Lufia are the simplest that can be engaging, in my opinion. That boils down to a battle menu, and a sorted list of actions.
Stick to simple. Make it so everyone enters their actions, and then the actions all resolve. You'll find that somewhat approachable as a novice.
Posted on 2006-07-10 19:50:49
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Code
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Ooh, aren't you lucky! Maybe. :P
I was cruising the Sphere forums yesterday and I came across this very light battle system overview. It's not Sphere-specific, and heck, even if it was, it'd be a pretty easy translation. (Having never programmed in Sphere, I can say that with 100% 0% confidence)
So here you are:
http://www.spheredev.net/forums/index.php?showtopic=1387
My own battle system is a garbled mess, so you'd be wise to take first-hand advice from other people. But I recommend using entities. My battle sprites are images, and I really regret it. Their movement is choppy and there's a lot of slowdown. I'm going to have to dive in and revamp it one of these days...
Posted on 2006-07-10 19:57:31
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relaxis
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ok thanks, but i'm looking for something along the lines of Final fantasy. i will look at it for educational purposes.
Can anyone shed any light on my misery of a piece of code on my other post about splash screens? thanks
Posted on 2006-07-10 20:28:29
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