My SetTile function works, but when the character performs a mapswitch, the SetTile function stops working. Here's the code, so can someone please tell me what I'm doing wrong with this?
void TorchRight()
{
SetTile(14, 45, 0, 392);
SetTile(25, 5, 1, 396);
SetTile(25, 4, 1, 398);
SetTile(26, 4, 1, 399);
SetTile(27, 4, 1, 399);
SetTile(28, 4, 1, 400);
SetTile(28, 5, 1, 397);
SetTile(26, 5, 1, 359);
SetObs(26, 5, 0);
SetTile(27, 5, 1, 359);
SetObs(27, 5, 0);
}