There comes a point in every Verger's life...
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Bitmonkey

This subject has been brought up many times (given the search results I found in the forums), but I couldn't find what I wanted.

Anyway, here is a question that has probably been asked a hundred times since V1 started.

OMG HOW ISOMETRICS>!?!?!?!11!one!?

can I use maped3 for it (I doubt it)? What is the best (as in fastest and cleanest) way to pull it off? What about corner-wise character animations in the .chr file? Blocking? Scripting with 8 directions?

Or, if you have a link handy that lays it out nicely that you can plop in here to make me shut up, please do :D

Posted on 2004-10-13 05:16:49

Feyr

A few (not very good) ideas:

I think the last time I heard about isometric tiles, the only advice given was to fake it with squares by drawing in perspective and being very meticulous about putting the map together. Of course, you'd have to write you own entity movement engine, too.

One idea that occurs to me is to use void RenderMap(int x, int y, int destimage) onto a temporary bitmap, rotate it 45 degrees with one of the rotation functions, possibly tilt it using some 3D math, and then blit the results onto the screen. But RenderMap is kinda undocumented, I don't know if it will render things that are supposed to be outside of the viewport (which you'd need to do unless you're happy with having a diamond in the middle of the screen, and nothing on the corners.) If it does work, that would take care of movement. You might have a bit of trouble figuring out how to draw tiles that are intended to be rotated, and placing them in MapEd, though...

Finally, you could write your own map display code, as well as your own map format, and just use V3 for its scripting language, image manipulation and sound support.

Posted on 2004-10-13 05:48:08

zonker6666

It certainly is possible - Zip and myself have toyed with it a little. The idea is to render the map layers onto individual image buffers. Then rotate - scale - and offset each layers Y coordinate according to it's Z value.

Posted on 2004-10-13 07:45:46

zonker6666

Here are a couple screenshots
early test

where it's at now

Posted on 2004-10-13 08:17:15

gannon

very cool screen shots.
I prefer the first screenshots angle but they both look good.

Posted on 2004-10-13 09:33:47

Interference22

Ah! Ultima 7 style! That game has one of the weirdest camera angles I've ever seen, like we're nearly viewing the action upside-down. Still, it works and it looks nice.

Posted on 2004-10-13 11:14:42

Bitmonkey

Cool screenshots :) ... ... are those little naked people in the first one? o_O hahaha

Anyway, here's the specifics of what I'm trying to do (which I should ahve put in the first post anyway):
Did anyone ever play that old 'Shadowrun' SNES game back in the early 90s? Well, it's not an easy game to beat, and I bet my brother that if he ever managed to beat it that I'd write a sequel for it, being a big shadowrun fan myself. So, I'm trying to match the style of play in that one (but improve the graphics and interface by a good bit). I liked the isometric style on that game (I'll put up a screenshot later if anyone wats to see it) and I'm trying to reproduce it.

Anyone have some more ideas?

thanks

Posted on 2004-10-13 17:05:45

BlueStar

shadowrun was effin awesome. it was also scary.

Posted on 2004-10-13 17:52:51

Gayo

The 'Ultima Perspective' always makes me dizzy.

Posted on 2004-10-14 01:31:45

Bitmonkey

Quote:Originally posted by BlueStar

shadowrun was effin awesome.


haha, true, dat. I just managed to get a copy of the rulebook to build this game with. This will be fun :)

Posted on 2004-10-14 05:52:09

Buckermann

If you are interrested, I can email you a WIP of my Verge Iso engine. Though, it doesn't uses standard Verge entities or maps at all.
Someday I should really finish this...

Posted on 2004-11-10 09:20:22

rpgking

Wow, that looks awesome Buckermann. :O

Posted on 2004-11-10 10:32:31

mcgrue

Buckermann! That is teh rocking!

Posted on 2004-11-10 17:18:35

Buckermann

If nothing unexpected and terrible happens to me, I'll try to port my Battlesystem to the Iso engine.
Projected release day: sometime next year ;)

Posted on 2004-11-10 18:16:50

mcgrue

You should like... post here more often. I was wondering where you'd run off to ;(

Posted on 2004-11-10 21:25:23

Technetium

I think I uploaded a file a while ago that demonstrated randomly generated isometric terrain. It's a little slow to run, but it has fairly smooth-looking slopes and stuff. It should still be in the files section somewhere if you want to look for it. It is basically a demo for a Simcity-style game I want to make some day, but it only has the basic handling of the tiles done.

Posted on 2004-11-10 23:48:55

Buckermann

Quote:Originally posted by mcgrueYou should like... post here more often. I was wondering where you'd run off to ;(
To make a long story short, I experienced some difficulties with... er, live.
But everything should be in working condition again :)

And if somebody starts talking about Thread-Hijacking:
McGrue started it! I just felt I had to answer the question of the Thriumvir. It's not my fault!

Posted on 2004-11-11 00:04:55

mcgrue

Quote:Originally posted by Technetium

I think I uploaded a file a while ago that demonstrated randomly generated isometric terrain. It's a little slow to run, but it has fairly smooth-looking slopes and stuff. It should still be in the files section somewhere if you want to look for it. It is basically a demo for a Simcity-style game I want to make some day, but it only has the basic handling of the tiles done.


That was neat too! Make more of that!!12

Posted on 2004-11-11 02:54:18

Technetium

Quote:Originally posted by mcgrue

Quote:Originally posted by Technetium

I think I uploaded a file a while ago that demonstrated randomly generated isometric terrain. It's a little slow to run, but it has fairly smooth-looking slopes and stuff. It should still be in the files section somewhere if you want to look for it. It is basically a demo for a Simcity-style game I want to make some day, but it only has the basic handling of the tiles done.


That was neat too! Make more of that!!12

I can work on that or I can work on Phobos Project. Take you r pick. ;-)

Posted on 2004-11-11 04:07:15

Toen

Zonker please for the love of god use imageshack thumbnails

Posted on 2004-11-16 03:48:54


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