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Gurvy

.....but I'll try to tell you my "thinks" (?).
When I first began with V1, I was a neophyte (beginner) about game programation. I've tested Sully Chronicles (and a lot more), and then I've tried to make a little demoo of a game.

Ok, I understood that V1 was "event" related code. I've used a lot of VC code of games around there and I discovered the joices of programations :) and I successfully made my first demo eh cool...

V2 is out, and then I was confusing, having a lot of trouble with this 'autoexec' event grrr....

I read a lot of book a tutorials about programations, but now I can't really say that I'm ready for V3... I checked timeless VC, than sully V3 packing VC (who's more like V1 code, but just because all functions wwas re-created for V3), so I see V1_RPG.VC too, but when I read code ( like the one for WARP for example) I don't know how it's working really... for my part I'm sure I can't creat my own function, so there my one party sytem or battle system..... Because I have not the methodoly, the 'How to proced, to organize and script my functions".

This is perhaps ridicule, but when I read a post on the forum speacking about code, escpecially like in Verge Help forum, I'm a little confusing.

Oh, long post to say nothing :(...

I know that programing is a vast subject, but please tell me an advise.

Tks for your time all of the Verge Comunity.

-Gurvy the poor french

Posted on 2004-04-11 23:38:57

Technetium

If I remember right, in Verge 1 you had to specify in the .cfg file a start map that Verge would automatically load when you start the game. The autoexec function in Verge 2 and 3 replaces that, so that you don't have to have a map to start up with.

As for the methodology of programming... I had no programming experience at all when I started in Verge 1. I found it really hard and I think I even posted once saying that I was giving up. But I didn't, and eventually you do pick stuff up. Verge 2 was even harder for me, because it is much more programming-oriented than Verge 1. I had the same problems you had with it. But I kept with it for a while, and I have to say that I learned far more about programming via Verge than in any classes I tried to take in college (I took Java once and failed horribly).

If you want to look at other people's code, try and find examples that don't use ambiguous variables like "a" and "b". It's really hard to follow code like that. I try to always name all of my variables things which will lead me to recognize their purpose, even for loops and stuff, and even if it means I have to use long variable names, such as "ResLightninggfx" (which stores the graphics for the lightning resistance icon), or even "poisonstatframetimer" (which is a timer responsible for changing the graphics frames for characters that have been poisoned in battle). This is for my benefit as well as for anyone who wants to read my code.

So far, it seems like people have been pretty good about answering help questions. So if you have any specific problems, just ask away and you should get help. You've been around long enough to know that. :-)

Posted on 2004-04-11 23:52:21


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