okay...i've put in the warp code from v1_rpg but i'v made it more simple as i don't want the effects becase they mess up my text box
void Warp(int x, int y)
{
entity.x[playerent] = x*16;
entity.y[playerent] = y*16;
Render();
}
and in my map vc i have the same codes as in "tropical adventure" obviously with the effects taken out
void cottage1entry()
{
Warp(11, 11);
}
void cottage1exit()
{
Warp(71, 58);
}
there is no error declared by verge yet when i try and use this function during game play nothing happens.