Turn based, tile based battles?
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allan-mouse-menefee

I'm working on a system, including a battle system, somewhat like the old Interplay Lord of the Rings games. In a battle, the screen centers on the Ringbearer or the centroid of the party, and locks there. Any characters that run away will leave the screen and 'escape', while remaining ones will be targeted by enemies. Distance from the target determines attack viability. (the map remains the same as normal, rather than changing to a new screen a la Final Fantasy)

Are there any examples of this behaviour in Verge games that I could glean from? I'm generally good at scratchbuilding, but it would be nice to see how someone else has done this.

Posted on 2006-07-19 17:15:55

Code

That is so awesome that you've played that LotR game. I have a box somewhere with a stack of floppies, and the Two Towers installment of that is in there, probably right next to Kid Pix.

Off the top of my head, I don't know of any VERGE games that exhibit that kind of behavior, but you could take a look at this Sphere demo that I downloaded once upon a time. Specifically, scripts/battle.js. It might help. Otherwise, I'd just try to make good use of the distance formula.

Posted on 2006-07-19 21:11:38

allan-mouse-menefee

Lol! I've got the CDs of both the Two Towers and the Fellowship in my CD case, waiting for the day when DOSBox supports them properly! :)

At the time, I didn't know that the RPG genre was even around! I thought the game was great, but was more interested in Adventure games in general than RPG, and LotR was the only one I ever played until probably around 2000.

Now if I can just get *something* to work! I can't even get my textboxes to work right.

Posted on 2006-07-19 22:56:22


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