V3: A couple of questions
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invicticide

1. What the hell happened?

All of a sudden I show up at www.verge-rpg.com to discover a new site, a flurry of activity, and the apparently very-impending release of the mythical Verge 3! And to top it off, there are actual posts from *vecna* whom I had come to believe was naught but an incorporeal cyber-entity! Whatever fortuitous event happened to bring about these changes, it must've been good. w00t! Could the Verge community finally be making a true comeback?

Ok, now some real questions...

2. It appears as though the traditional MOD/S3M/XM/IT formats are being supported in V3 via FMOD. Is there any chance we'll see OGG music support, or something similar?

Reason being, in the time since I became an inactive Verger (probably 3-4 years ago... whoa) I've been putting a lot of work into my musicianship skills. I now work with a pretty nice studio setup and some pro hardware and software with quality head and shoulders above the tracking programs (which I still hold love for; I got my start with Modplug!) The point is, I can do just about any music format *except* MOD/S3M/XM/IT. Any ideas here?

By the way, if anyone's actually interested in my music, I'll post a link to our official site here as soon as its done. If you want to hear some current stuff, go to Soundclick.

3. I read somewhere that floats may make it into a future version of Verge 3. Am I to understand that at present (and likely as of the initial release) we do *not* have access to any form of fractional numbers? Is there a way to make use of sin, cos, and tan functions? Sorry, I know this question sounds pretty retarded. Mainly, I'm trying to confirm the obvious or find the gross error in my judgment.

That is all.

Posted on 2004-02-29 20:16:08

mcgrue


  1. Although vecna's still a ficticious-but-lovable mascot corporate-entity for VERGE, no, this bustle of activity is not a delusion.

    vecna is a lot like Grimace. Purple and bulbous, yet agile. Get your plush vecna merchandise today!

  2. is mp3 close enough to ogg for your liking? ;)

  3. yes, the trig functions currently exist and work, albiet in fixed point form. Someone else will have to field how to use them... but I vaugely recall it involving bitshifting by 16?

Posted on 2004-02-29 22:05:55

blues_zodiakos

Ogg works fine. Everything in my game, Forever Midnight TA (available in the game section of the file archive) uses OGG.

Posted on 2004-02-29 22:43:52

invicticide

Ok, well as long as we have fixed point, that'll work fine. For a moment there I was thinking we only had whole numbers... =P

Blues, I'm downloading Forever Midnight TA right now just because you mentioned it. =) If OGG is supported, then super sweet!

Grue, regarding MP3... don't you have to pay a huge licensing fee to the creators of MP3 (some german-named company, I forget)? My team was looking into using MP3 for our game and my programming director stumbled across like a $2500 licensing fee. Do you know something we don't? Or is licensing not an issue due to the fact that Verge games are non-commercial?

That is all.

Posted on 2004-03-01 00:13:27

blues_zodiakos

Mwa ha ha, my non-subtle shameless plug worked! :D

Posted on 2004-03-01 02:55:57

mcgrue

Grue, regarding MP3...

I dunno. I'm just the VERGE Minister of Misinformation, here. I'm not directly involved in such things ;)

Posted on 2004-03-01 03:04:41

vecna

Firstly, OGG is supported as well, so there's no issue.

Regarding mp3s, the licenses here are really not too much to be concerned about. Yes, there is this $2500 license - thats only for commercial games distributing more than 5000 copies. Although some of the larger VERGE games may I think pass 5,000 downloads, again, they are noncommercial. Therefore MP3 licensing is really not an issue.

Besides....
VERGE games will pretty much always be 'beneath the radar' as it were. ^_^

Posted on 2004-03-01 03:49:25


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