V3: automax 0 doesn't work
Displaying 1-16 of 16 total.
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Abalone
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Hello all together :-)
First of all: I'm female ( naturally -5 on technology-skill ;-) ), I'm german ( -2 on IN due to communication-difficulties ), I don't know much about (game-)programming ( uhuh ) and I know Verge3 now since three days - not the best basics to start off but I'll try hard *g*
There are many, many questions flying through my mind, but most of them I'll try to answer myself (you all wrote much already, hopefully there'll be some answers for me amongst it). Let's start with a tiny little problem I ran into playing around with V3 and Rysens wonderful tutorial for beginners ( which sadly isn't finished yet ;-( ) - your change-log on V3 says that automax 0 is functioning again ... but not for me :-/ I followed the first steps of the tutorial and was able to get 'Darin' to walk over the map - then I wanted to try how it looks like when I set automax to 0, but when I do this I just get:
No screen, no map, just this - uhm - title-bar and the music can be heard. I'm running Win98, by the way.
Can anybody help me? Well, I could also live with automax 1, but I'd love to see how all looks like without being stretched and getting blurry ...
Thx in advance
Newbie-Abalone
Posted on 2004-10-08 13:44:29
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Kildorf
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I've never used V3 with Win98, but hopefully someone can help you with that. Sorry I'm not very helpful there. :/
Just wanted to say Welcome to Verge-RPG, and good luck with your Verge3 escapades. :)
Posted on 2004-10-08 13:55:19
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Sungam
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Only thing I can think of is if your resolution isn't set in verge.cfg...
Try tossing:
xres 640
yres 480
in there. If that doesn't do it, try adding 'windowmode 1', too.
All assuming they aren't set already, of course. If they are, I've no idea.
Regardless, welcome to the community. Hope you figure it out :)
Posted on 2004-10-08 18:19:25
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Abalone
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No, the res is set - this is what the cfg looks like:
xres 320
yres 240
nosound 0
windowmode 1
releasemode 0
automax 0
The changing of the resolution has no effect. And as you can see the windowmode is already there :-/
Well, nevertheless - thx you both for the welcome! ;-)
Posted on 2004-10-08 19:39:11
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Zip
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Hmm... not seen this problem before. As something to try, put this line near the top of your autoexec() somewhere: WindowSetSize(1, 320 + 8, 240 + 27); Should manualy force to window to be the right size.
Zip
[Edit: Thanks to the wonderful ovk, I can now say this doesn't work. Which is probably why the size isn't set right in the first place.]
Posted on 2004-10-08 20:19:46 (last edited on 2004-10-08 20:56:55)
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Overkill
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Abalone:
I also run 98. The solution to the problem is drag the bottom-right corner of that tiny window until it fits the resolution set. So try dragging the corners. It will 'snap' into place, when you're close to the resolution you set. This may sound stupid, but that is the only way for 'automax 0' to work in 98.
vecna really should try to fix that Windows 98 'automax 0' problem! I just got used dragging the corner for some reason. >>
EDIT: Why double-quotes turn into single-quotes on posting annoys me...
Posted on 2004-10-08 20:31:26 (last edited on 2004-10-08 20:35:30)
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Abalone
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Woah, I never got the idea just to DRAG the corner *lol* Wonderful, overkill, that works! :-D
Posted on 2004-10-08 23:10:54
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mcgrue
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Quote: Originally posted by Abalone
Woah, I never got the idea just to DRAG the corner *lol* Wonderful, overkill, that works! :-D
Occam's Razor for the win!
Also: Wie Geht's!
...yeah, that's about all the German I remember by this point. Well, except that there's a whole lot of difference between a Hausfrau and a Frauhaus.
Posted on 2004-10-08 23:15:49
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Abalone
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Also: Wie Geht's!
<teachermode on>A question requires a '?', not an '!'.</teachermode off>
Danke, gut! ;-)
<teachermode on>Actually it's spelled 'Frauenhaus' - the more women the better! *g*</teachermode off>
Posted on 2004-10-09 01:40:36
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mcgrue
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Entshuldigung. Mein Deutch is schlect.
See, even google knows german better! :D
At any rate, welcome to VERGE. Hope you like what you see. In a few days we'll be releasing the packin demo game which serves to provide a base to both learn the system, and to do a lot of the common-ground work.
Of course, I've been saying 'a few days' for a few weeks, but it's close, nonetheless ;)
Posted on 2004-10-09 07:08:55
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Feyr
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Woo! Does this mean I don't have to write my own windowing system? After the r-b tree, binary tree, DMA string, linked list and all the hashes that went into the ClassBuilder script I'm getting pretty sick of looking at data structures. While the thought of writing an awesome little OS for my game (mmm, click and drag windows!) is appealing, I don't think I can stomach much more of this low-level stuff at the moment. ;-;
Posted on 2004-10-09 07:23:09
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mcgrue
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Heh. Windowing system?! O_o
I think someone else wrote a windowing demo already. It ran kinda slowly IIRC, but perhaps that'd be a modifiable base?
Posted on 2004-10-09 08:09:04
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Feyr
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Aww. I remembered reading about all the work you put into the textboxes, thought you might have done a generic window to base the textboxes on, that I could use to handle menus and hold buttons and junk.
Well, no worries. I'll just work on physics and stuff until I'm ready to write what I want. I'm starting to suspect I'm going to end up with something closer to an operating system than a game. o_O
Whoah...I just had this freaky mental image of a Linux emulator written in VC. o__o And then you could run wine on it, and run a second copy of V3 on that! That would be awesome.
...or maybe I just need to get to sleep.
Posted on 2004-10-09 08:22:27
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Zip
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Quote:Originally posted by Feyr
Aww. I remembered reading about all the work you put into the textboxes, thought you might have done a generic window to base the textboxes on, that I could use to handle menus and hold buttons and junk.
HAHAHA. ahahaha. ehehehe, ooo, my sides hurt.
No, nothing nearly so generic.
Zip
Posted on 2004-10-09 09:21:58
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mcgrue
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Feyr: I think your sig lies :D
Posted on 2004-10-09 09:32:30
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Sungam
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Quote:Originally posted by Feyr
Woo! Does this mean I don't have to write my own windowing system? After the r-b tree, binary tree, DMA string, linked list and all the hashes that went into the ClassBuilder script I'm getting pretty sick of looking at data structures. While the thought of writing an awesome little OS for my game (mmm, click and drag windows!) is appealing, I don't think I can stomach much more of this low-level stuff at the moment. ;-;
I was thinking of doing something like that, myself. Actually did for Sphere, before V3 came out, but it was so ridiculously slow as to be unusable... If someone who had a clue what they were doing (ie. you) got around to doing it, that'd be tres awesome.
Whenever you feel like it, of course. You've contributed more than enough already :)
Posted on 2004-10-09 11:28:26
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