Quote:
Originally posted by Zip
Yeah, when making p7 Interf. and I noticed that occasionally you can walk straight through a single zone square sometimes, so made somethings 2 zone thick to compensate. I'll add this to known issues.
(I've even walked straight over the cottage in sully before)
Zip
I'm guessing this is somehow related to the way pixel-accurate movement is handled. It's annoying, especially with small (1 tile wide) zones. I've been compensating by making all my zones at least 2 tiles wide / high just to be safe. Hopefully, this will get weeded out and fixed.
Thought I was the only one getting this too!