Problem with
player speed too slow persists and also occures on framechange:
player = EntitySpawn(160, 86, "king.chr");
entity.speed[player]=10;
TextBox2("Hand back the King's robe, yer scum!");
playermove("z3w15z2w15z1w15z0");
TextBox("Take it! The material seemed kinda cheap, anyway.");
Never reaches the next line and crashes if I click into the window.
Workaround: temporarily set player speed to a normal value, then set back to the troublesome value. Hmm.