Verge game programming
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relaxis

using the various tools, to what extent do you need to know how to program?

The tutorials are look helpful for a programmer starting out in Verge but to a complete non programmer it looks kinda complicated..

Posted on 2006-07-01 17:23:32

SDHawk

Verge basicly requires users to program nearly every portion of the game, from the text boxes to the battle system. On the bright side, it does provide a variety of commands within the engine that make it significantly faster and easier to do than if you were to program it in a straight up normal programming language. It also provides a map engine as part of the engine so you don't have to code that, either.

Posted on 2006-07-01 18:56:10

Overkill

I typed an encouraging paragraph, but then I accidentally clicked something and lost it. So this time, I'll go for brevity.

Verge basically requires you to code, so any previous knowledge helps. But there are libraries (Sully, for example) that are being made to ease the process. Programming is admittedly hard to explain, so you'll need to learn for yourself. Prior coding knowledge helps a lot, but certainly isn't necessary.

I learned how to program from the hideous mess we called verge 2 back when I was in Grade 7. This was by no means a painless or short experience, but I can share how I gradually learned things. I learned from other peoples' code, and tried to make sense of things where possible. I read the very few articles out there, and the manual, and kept trying until I got results. If I was stuck after a long day, I knew I needed help. That's where the forums were helpful, and with dialup I could remember the short time I had to read those posts, and was able to take the help to heart.

Study, study. Arguably just like art, music or writing, you need to examine other peoples' works in order to teach yourself concepts. Once learned though, your reliance on other peoples' code becomes a lot less, and you can work a lot faster. If you're wanting comments or an idea on how to do something, just holler and we can try to tell you what we know.

Lastly, I'll classify the three main beginner's tutorials, since I remember doing this in the original post for some reason.

http://rysen.actionsketch.com/VergeTutorial/ "A Beginner's Guide to Verge3" - Rysen's tutorial. Task-oriented, but explains code as well. It seems the best to learn from, but it could use a little grammar and spelling revision...

http://ovk.actionsketch.com/V3Tutorial/ "Exploring Verge 3" - My old tutorial. Code-oriented, rather than task-oriented, meaning that it explains lots of crap about coding with verge rather than how to apply this code. A lot of it's bad and assumes you already know how to program.

http://ovk.actionsketch.com/V3Tutorial/Easy/ "On the Verge of Verging" - My new tutorial. Very task-oriented. Doesn't assume you know how to program, but neither does it try and teach you. It's more aimed at how I use "simple" code to accomplish small steps towards making a game. It could use better explanation of code concepts admittedly.

Posted on 2006-07-01 19:55:34

Gayo

Sections 3 through 5 of the documentation also cover some basic programming concepts like variables and control structures, though they won't take the place of a tutorial.

Posted on 2006-07-03 11:37:22

relaxis

Ok, I went through the tutorials and learned the basics. From there on I think that I just need to advance with the programming language. What I was wondering is if there are any examples on how to write battle scripts,transition screens, weather, battle animations etc... not to mention paperdoll effects!

To a complete newbie like myself it's pretty confusing as to where to start and what to do to start it!

Posted on 2006-07-04 06:37:35

Overkill

The best examples of all the things you've asked for are in the .vc code of existing games and demos. Particularly, competition games are good things to learn from, as their creators had to do things within in a short time limit.

Posted on 2006-07-05 07:57:48

relaxis

thanks a lot guys. I'm really quite surprised at how helpful this forum is.

Posted on 2006-07-05 12:12:52

mcgrue

The community is verge's best feature.

Posted on 2006-07-05 15:46:36

Overkill

VergeC is its worst feature! :D

...Well, sometimes.

Posted on 2006-07-05 17:07:28

mcgrue

No, verge's worst feature is currently having several engine ports yet no development tools for anyone but windows users.

Posted on 2006-07-05 22:12:01

Gayo

And windows users have Maped 3.

Posted on 2006-07-06 17:32:12

Omni

...LOL



...(Sorry. It just struck me as hilarious. I could taste just a tiny bit of sarcasm.)

Posted on 2006-07-06 17:56:31 (last edited on 2006-07-06 17:57:14)

mcgrue

Sarcasm tastes like a dying 9-volt battery.

Posted on 2006-07-07 15:45:55

Omni

You mean...dull? Or painful?

Posted on 2006-07-07 18:23:06

mcgrue

Wow, Omni. Neither! Thanks for playing, though!

Posted on 2006-07-08 02:13:17

Omni

Darn. Next time, I swear.

Posted on 2006-07-08 09:51:27


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