VOpenChr is a dirty *bleep*
Displaying 1-7 of 7 total.
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Arkhan
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So Im using VOpenChr 0.5 right now, *trying* to make me some townsfolk......
I made guy, and saved it as "TownfolkMale1.chr"
yeah, it overwrote my "MainGuy.chr" file, AND made TownFolkMale1.chr
and then whe TownFolkMale1.chr is entity-o-fied into the map, he slides around instead of animating. Main guy (which is a copy of the TownFolkMale1.chr) animates perfectly.
So, why is my VOpenChr being a total nimrod? its a good thing my MainGuy.chr was just a rip of Cecil from FF4, otherwise Id be super ticked! ;)
Posted on 2007-03-04 21:12:43
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Overkill
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Personally, I prefer just using MAKmak with CHRMAK.
Posted on 2007-03-04 21:30:54
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Arkhan
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Whowhat with what?
Posted on 2007-03-04 21:38:21
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Overkill
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http://www.verge-rpg.com/boards/display_thread.php?id=21910
Posted on 2007-03-04 21:52:18
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Arkhan
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That program would be better if it supported copy / paste :(
( I fail at art.....kind of borrowing FF1 sprites... ;) )
Posted on 2007-03-05 00:03:20
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Overkill
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MAKmak has an import from clipboard method, but that's not much better than the import from image functionality already there :D
Posted on 2007-03-05 00:41:20
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Arkhan
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agreed . If I wasnt busting open photoshop and grabbing sprites from a giant (Every sprite from EVERY nes FF game) sheet, I would use Makmak......but its faster to select and copy/paste into Vopenchr....which seems to have stopped being a tool. :)
Posted on 2007-03-05 13:55:08
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