VSP::BlitTile() error
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This fatal error occurs when I warp to a certain part of a map. Most of my map works fine, however.
The VSP I'm using has 680 tiles. (The last tile is presumably ID 679) Could anyone give me some insight as to what tile 1097 could be? I may have lengthened the VSP at one point... is it a "leftover" tile reference from when the VSP was (maybe) 1097+ tiles long?

Posted on 2006-06-28 21:13:03

Overkill

That's the result of you having switched from a large tileset to small one on your map. You need to fix all the areas affected, not just what's visibly noticeable through maped, because maped's simply just crafty enough to not show those out-of-bounds tiles, whereas verge itself doesn't like to have things it can't draw.

If all else fails, remake the map from scratch using the tileset you intend to make the map with.

Posted on 2006-06-28 21:36:26 (last edited on 2006-06-28 21:38:04)

Code

Thanks, Overkill. I solved the problem by temporarily extending the VSP to over 1097 tiles, and coloring in the new, extended area solid green. The tiles that were causing the problem showed up as green blocks, I got rid of them, and then pasted my original VSP back in. If only all bugs were that simple.
Thanks again!

Posted on 2006-06-28 22:21:46


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