WAT THE HECK DOES NODESHELL MEAN
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eltimo

WAT THE HECK DOES NODESHELL MEAN????

Posted on 2006-03-19 04:55:44

Kildorf

Aheh. The documentation pages that say "nodeshell" just mean that no one's filled them in yet. What page in particular were you looking at?

Hopefully there aren't any nodeshell entries for particularly tricky functions.

Posted on 2006-03-19 07:52:58

Overkill

I think they're called "nodeshells" because that's what everything2 calls any article without a writeup, and Grue seems to be a member of e2.

http://everything2.com/index.pl?node=nodeshell

Posted on 2006-03-19 08:36:51

mcgrue

I'm a non-pracicing member of E2. I was young and foolish back in the day.

Although, filfre to look up the Ginka Vonic. Educational!

Posted on 2006-03-19 19:39:09

mcgrue

Quote:Originally posted by Kildorf

Aheh. The documentation pages that say "nodeshell" just mean that no one's filled them in yet. What page in particular were you looking at?

Hopefully there aren't any nodeshell entries for particularly tricky functions.


Ah, cripes. Are there still shells left? I was hoping all the various editors had killed them, in th efullness of time.

Yeah, what functions do you need documentation for?

Posted on 2006-03-19 19:40:23

Overkill

It was on EntityStalk. I covered it though!

Also, the netcode, sprite and window functions are still undocced. ;_;

Posted on 2006-03-19 21:09:46 (last edited on 2006-03-19 21:10:26)

mcgrue

If there is anyone who should document the netcode and sprite functionality, ovk... ;)

Posted on 2006-03-20 15:11:02

Overkill

I did it! Seems netcode was actually already done, I just have bad memory. Now the sprite system is docced, and so are the window functions.

Posted on 2006-03-20 18:34:26

eltimo

It was entity stalk i was reffering to. And as that has been completed it seems an appropriate time for me 2 rejoin. My entity script still doesnt work. Hope someone can sort it for me.

// Make companion follow the player.
EntityStalk(companion, player_ent);
// Make the entity crystal follow the entity charin.
EntityStalk(crystal.chr, charin.chr);



obviously i included the stop bit after aswell.
Nice if someone could help

Posted on 2006-05-02 13:49:15


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