weird maped bug
Displaying 1-5 of 5 total.
1
BlueStar
|
ok.. has anyone seen this before? I create a new map in maped. I'll program my autoexec to mapswitch to that map on startup, and in the start up script i will call even the simplest of functions, for example something like Wait(30); or anything. When I run Verge.exe, I get a Z_BUF_ERROR. This is strange because other maps work fine, it's just when I start a new map and try to run it.
Anyone seen this before or know what the problem is?
Posted on 2004-10-04 16:23:15
|
aen
|
Sounds like some sort of goofy compression problem. All the layers and other stuff are compressed in ZLIB format in V3 maps. Does it do the same thing if you plot one tile, save it, and then try to run it?
Posted on 2004-10-04 18:32:18
|
BlueStar
|
and a new problem with maped... for some reason, when i call a HookRetrace in my start script, it doesn't respond. It won't respond to my If(B4) calls in the retrace, and doesn't display any strings... any idea? My layers are 1, e, r, so that should be fine. All other zones work except the retrace.
Posted on 2004-10-04 19:38:11
|
rpgking
|
What does your hookretraced function look like?
The location of the R in your renderstring shows that any graphics drawn in a hookretraced function would appear above the entities. But it still would help to see what code you're using. ;)
Posted on 2004-10-04 20:38:13
|
resident
|
And just to be sure - you ARE setting the name of your autoexec function in the map properies aren't you?
Sorry, I know it's a bit patronising, but it's all I can think of.
Posted on 2004-10-05 19:52:39
|