Where do I go from here?
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Squinky

Hi all, I downloaded Verge a few days a go and have been messing around with it for a while. I've done the Hello World tutorial and and read up on the map editor and have used chrmakr succesfully. My question is this, are there any resources that teach someone how to set up and run a little one map game just to get their fee t in the water? If not is there any other resources you guys would recomend to keep me going in the right direction?

So far I am liking what I see with Verge, I have been involved with game creation with an Engine called AGS for the last couple of years and the scripting seems simialar. Thanks for any help you guys could offer...

Posted on 2004-12-11 19:38:44

Kildorf

Hi Squinky. Welcome to VERGE! :D

I think you should find Rysen's Beginner's Guide to Verge3 useful. Rysen is all around a cool guy and knows what he's talking about. :) Also writes some damn awesome music.

Anyway, hope that tutorial helps you out, and good luck.

Posted on 2004-12-11 20:45:50

Squinky

Rock on, that was excactly what I needed...

Oddly enough I had tried the same tutorial yesterday from a link in the sully download deal and the download for the tutorial components wouldn't download...weirdness.

It was a very good little tutorial, thanks for pointing it out, and thanks to Rysen for making it.

I'll go play around with the new crap I've learned and probably be posting some more questions soon, heh....

//Edit------------------------------------

Okay, so I got poking aroud and have those questions...

1. Where would be a good place to look to learn a really basic fighting system? and which would be harder in V3, a turn based fighting system or a real time fighting system?

2. I've noticed in the Phoenix folder and the Sully folder that there are many files. During the Rysen tutorial I worked in the system file (which I figure is the global file) and on map files (local files I figure...) So what are all those other files and how does verge know where to look for them? I apologize if this is a poorly worded question and I hope you understand my meaning....

Thanks...

//edit again------------------------------------

Looks like you just slap an #include in there to hook to the other files? Am I right and why would you do that other than for organizational reasons?

Thanks...

Posted on 2004-12-12 04:58:06 (last edited on 2004-12-12 05:08:12)

Overkill

1) In order of difficulty (easiest to hardest): Turn based battles, real-time that pauses for turns (ATB Wait style), true real-time (ATB Active style), true real-time that allows characters to move freely (Secret of Mana).

2) These two links explain files needed:

http://www.verge-rpg.com/docs/view.php?libid=3&section=146

http://www.verge-rpg.com/docs/view.php?libid=3&section=147

#includes aren't necessary, and *are* only for organization. But it is considered good practice to use them to split up different types code and also to keep system.vc from extending into 20,000 lines or so. If you organize with #includes, finding an error on line n will be that much more useful.

Posted on 2004-12-12 05:42:41 (last edited on 2004-12-12 05:43:23)

Squinky

Coolness, thanks for the help. I checked those links and have been reading the manual and its all coming together now. Thanks all...

Posted on 2004-12-13 03:17:41


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