Basil's amazing demo alarm.
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mcgrue

Basil has updated his v3 3d demo fo you all to gawk at. You ca get [Misadventures in 3D] here.

If you want to see some pretty pictures from it first, [check out the gallery].

Included in the demo are model loaders and renderers, a sweet animation of a ninja (invariably about to flip out and kill mammals of all shapes and sizes), a v3 logo in 3d, and a 'mode 7'-ish demonstration.

The demo is packed up in 4 subdirectories with the verge.exe executable in the main directory. Copy it into each of the four and run and sit back and enjoy. Be sure to read the readme files to, pardner. Woe be to those who do not! Woe.

Posted on 2005-09-18 05:43:27

RageCage

As always, I'm amazed at basil's mad 3D skills. Bravo!

Posted on 2005-09-19 13:24:42

Omni

That was really good, Basil! I never thought of constructing a plane from polygons, but ...that's cool.

Posted on 2005-09-19 19:02:59

Rysen

As sexy and awesome as ever.

Plus, the Ninja is just plain badass. Awesome stuff!

Posted on 2005-09-20 02:10:13

Gayo

You're fucking insane, basil.

Good work, though!

Posted on 2005-09-21 16:30:56

creek23

wow!

hopefully, Verge will not just be for 2D games...
...I wonder when can I be seeing 3D Verge games?

with basil's skill, Verge becomes powerful than what it already is!

damn!

i hate you basil!!! : )

(could it be possible for Vecna to put more 3D APIs for Verge?)

Posted on 2005-09-22 06:00:25

basil

Cheers mcgrue.
creek23, it would be possible for Vecna to put more 3D oriented material in the engine, but he won't and nobody will cry about it. If you want a 3d game you can use c.
With some talented low polygon modelling and some clever design it is perfectly possible to create a game with 3d aspects. I think used judiciously it could add some pretty awesome visual flair. Just don't expect to see it becoming a mainstream verge feature.

Posted on 2005-09-22 16:23:21

creek23

Quote:
Originally posted by basil

If you want a 3d game you can use c.



C is already proven powerful language. we all know that...

but as a supporter (fan that is) of Verge, I'd be more proud of it to see it evolve from being a game engine to a programming language with the File IO API and all that kind.

with your demo Im even more proud of Verge. and been proud of your skill too tho. you got freaking Math knowledge. that's what i hate about you. ;D

Posted on 2005-09-22 21:01:30

basil

Anybody clever enough to write a program in v3 could learn all the maths I used in about a week. Just dot products and matrix multiplication.

Posted on 2005-09-22 21:27:19

Gayo

VERGE 3D would be retarded. It's way too slow for that, especially if it's at the VC level. However, it'd be neat to see something that makes selective use of 3D, like Megaman X3.

Posted on 2005-09-26 18:44:24

fox_astron

Would something like Beyond the Beyond's polygonal overworld be possible?

Posted on 2005-09-27 12:55:34

Omni

What exactly is Beyond the Beyond?

Posted on 2005-09-27 16:44:03

creek23

Quote:
Originally posted by Omni

What exactly is Beyond the Beyond?



that would be kinda like infinity already - i reaaly dont have an idea ; )

what is it anyway?

Posted on 2005-09-29 00:01:15

Kildorf

Beyond the Beyond seems to have been an early Playstation era RPG that got widely mixed reviews.

The only screen shot of the overworld I managed to dredge up was this: http://www.findmeagame.com/images/5/642785.jpg

Unfortunately, whoever took the shot was not very good at it.


Edit: Hey, Overkill. Fix that URL parsing bug already.

Posted on 2005-09-29 07:12:10 (last edited on 2005-09-29 07:12:56)

basil

Tell me about the polygonal overworld and I'll tell you if it's possible. Bearing in mind that textured triangles are out unless you want very very few of them.

The offer still stands, by the way, that if anybody wants to incorporate any of this into their project I'm happy to work with people (time permitting).

v3 optimization doc included in the zip as well, if you weren't aware. I tried so very hard to make Rages dynamic lighting demo go fast enough, but couldn't manage it. I still think you could pull it off with a redesigned algorithm, and it's a nice enough effect to warrant the work. It's the kind of tech effect anybody could implement without any extra effort.

Posted on 2005-09-29 10:42:21

Gayo

I honestly think the best way to handle a '3D' overworld in verge is to use something mode 7-ish and draw sprites for anything you want to have height. It's a kludge, but infinitely easier and faster than true 3D.

Posted on 2005-09-29 18:03:30

Omni

To be honest I find it much simpler to rotate some vectors than to figure out how to do fast and functional Mode7 in Verge.

Posted on 2005-09-29 20:40:40

Gayo

Remember that you'd have to do all the texturing too, probably in a relatively fast way.

Posted on 2005-10-08 18:02:35


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