Battle System 240 HoV results!
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Ness

I'm glad to see people liked my battle system. Originally I wanted to put in more things in the way of skills, spells, status things of that nature, but even with the extension, ran out of time.

I'm working on the engine right now and should have a new version out before friday. Goind to fix up the negative life thing, add items, and all other types of goodness. I'm also going to give characters speed so that the turn order is determined on the speed rating. It's a big change to how the BS works, but in the end I didn't really like the roster based order either.

Posted on 2004-06-15 22:39:13

Zip

#define log //

You wish McGrue. :)

However, a config option of nolog = 1 would surely be easy to implement - just get the compiler to pass over all Log(); calls. Bug vec for it - save lots of hassle.

Ness - yep, very nice work. Glad you are working on improving the system as well. Up for the next HoV as well? You've done the hard bit now after all... :D

Zip

Posted on 2004-06-15 23:03:47

Ness

Yeah now all I need to do is figure out how to draw... :P

Posted on 2004-06-15 23:14:53

Interference22

Woo! Twenty whole days? Yes! I have free time coming out of my EARS. This is going to be wall-to-wall greatness.

Posted on 2004-06-15 23:30:56

mcgrue

I mis-spoke. 17 days.

17 not 20

Posted on 2004-06-15 23:43:06

RageCage

its might be smart to add and edit line to the newspost making that correction grue.

But on another note, W00t!!! Winning has givin me the push I needed to work on this system some more! ^_^

As for both grue's and hahn's comments, I agree completely but I'd like to comment on one thing.

Quote:Originally posted by mcgrue


All data is in-code. I have no problems with this technique. Of particular amusement was the ritualCode() function in rituals.vc. It's a giant list of if's that iterates through all combinations up to three letters of the four valid elements. Why not just alpha-sort the string when it's generated? (FYI: This was not a demerit, just an observation)


That code was actually zeromus's doing. =p
Zero was responsible for several effects and the ritualCode() function as well as the ritualName function.

Posted on 2004-06-16 00:04:02

Interference22

Quote:Originally posted by mcgrue

I mis-spoke. 17 days.

17 not 20



Oh. Well, still fine. That should be enough time for anyone to kick a small, self-contained RPG out the door. Yeehah.

Posted on 2004-06-16 00:04:41

Gayo

I don't log anything! When I'm confused about what parts of the code are being executed, I stick messageboxes in various places with gibberish strings like "qafaf!"

Posted on 2004-06-16 03:16:43 (last edited on 2004-06-16 08:20:00)

mcgrue

logging is very important for data verifcation. I always have verifier logs in the parsers.

I also do the same trick as above with an ERROR_HANDLER define. This gets left in and is either always set to MessageBox or Quit

Posted on 2004-06-16 09:31:57

Gayo

"Ooh, look at me! I have an elaborate logging system! I'm so special and smart!"

Posted on 2004-06-17 03:40:06


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