Bug Fixes.
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zeromus

Alex, suppose I made verge support a POV hat for a dpad. Would that be good enough to use verge with? The main 4 buttons dont seem 'all over the place', it looks like buttons 1 through 4. I am using the same 360 pc pad you are.

Posted on 2007-09-02 17:17:12

zeromus

fixes for all of overkills last bug list have been checked in.
lua files can load from packfiles now.
we'll try and get a new build to you guys soon.

Posted on 2007-09-02 19:48:26

Alex

Quote:Originally posted by zeromus

Alex, suppose I made verge support a POV hat for a dpad. Would that be good enough to use verge with? The main 4 buttons dont seem 'all over the place', it looks like buttons 1 through 4. I am using the same 360 pc pad you are.

Yes, that would be great!

The main four buttons are OK, but 5-6 and 7-8 seem to be switched, so the shoulder button functions are performed by pressing the "back" and "start" buttons, and vice-versa. Not exactly the end of the world, but it still gives me something to bitch about!

Posted on 2007-09-03 15:01:23

TheDeveloper

Newsinified

Posted on 2007-09-06 00:50:41

Ness

Think I found a bug in g_map.cpp MAP::obstruct() line 433


if (x<0 || y<0 || x>=mapwidth || y>=mapwidth) return 1;


I think it should be


if (x<0 || y<0 || x>=mapwidth || y>=mapheight) return 1;


This is causing getobs() to report coords as obstructions on vertically large maps even if they aren't obstructions.

Oh, and using the Visual Studio debugger to debug VergeC is all kinds of awesome.

Posted on 2007-09-30 21:51:46 (last edited on 2007-10-01 12:56:15)

CrazyAznGamer

...
>_>
wtf? new verges?

ugh. *scraps pieces of old game parts beneath the mattress* you guys got me. :P yays.

Posted on 2007-10-02 00:25:00


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