Bugtesting Compo nearing close!
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mcgrue

Just a reminder that the compo ends at midnight tonight EST (that's GMT -5 for you international types). Please upload the files to the v3/contests section.

Judging will be announced on April 15th. Submissions entered after the deadline but before the judging will be accepted at a 10% per day penalty to their score.

If I or the other judges have any questions about your entries, we will email you or find you on IRC.

If there are any questions/petitions, please make them in this thread.

I've heard some really excited people on IRC, and some really frustrated ones too. This compo was mainly run to try and find the holes in v3 so that we could quickly fix them... nothing like an en-masse community effort to find the holes in the app. I'm intrested in all work that occurred this week, so even if you did not complete, please consider uploading what you have! :)

I look forward to seeing a few more entries other than those already sent to me privately. If you have any problems uploading or otherwise, please leave a message here.

Good luck!

Posted on 2004-04-12 00:02:20

Troupe

Just wanted to say that although I'm sure you counted me as one of the frustrated ones from IRC, I thought this compo was really cool, and a lot of fun. I know it got me back in the VERGE spirit real quick, so let's hope there's another in our future (with updated tools perhaps? =D)

Posted on 2004-04-12 02:30:11

mcgrue

Down to the last hour, folks! :D

Posted on 2004-04-12 04:15:31

Overkill

Ten Nine minutes left as of this post... The pressure is on.

Posted on 2004-04-12 05:13:00

reed-1

I enjoyed the compo! It's been three years since I've done anything verge, and even though my entry was meager, the compo has gotten me back into it. I still can't draw though. ;_;

Posted on 2004-04-12 08:46:18

mcgrue

Well, the deadline has been passed, and I must say that after giving the games a preliminary run through, I'm quite pleased.

I was worried a few days ago after a string of complaints that the engine was too buggy and maped wasn't ready enough, but you guys pulled through in style. We got some games out of this, and vec and tat got a pile of errors to wade through and resolve... so it's win/win.

For those of you submitting late entries, once again, that's -10% from the judge's final scorings per day late, and nothing's acceptable after the rulings go up on the 15th. Tax day rapes us all. ;)

Posted on 2004-04-12 10:36:48

Kildorf

Woo! One compo down. Hopefully many more to come. :D

Any ideas as to how often you're looking at holding compos? It was great fun and I'm glad I did it, and I'm looking forward to any that come along in the future.

I may even be inspired enough to do something with the engine outside of a compo. <:O

Posted on 2004-04-12 17:09:06

Troupe

Hey Kildorf! I loved your entry, that town song was really cool. The percussion was really crisp and classy.

Fun compo overall!

Posted on 2004-04-12 18:03:25

el_desconocido

I too enjoyed myself, and you all did some pretty cool stuff. I wish I'd had more time, but oh well. Maybe next time. I still have an animated severed duck head I didn't get a chance to use...

Posted on 2004-04-12 20:03:50

Troupe

El Desconocido! I loved your entry to! That music was the most badass thing ever, and the morphing was godly. Not to mention Spanish verbs!

Posted on 2004-04-12 22:22:27

el_desconocido

Thanks! And which music? The Dub Syndacate certainly rocks(uh... dubs?), and fit well with the island theme, but if you meant alphamp3.mp3, I did that myself a few years back with cool96 (from parts of: moments in love, we will rock you, funky drummer, and theme from the black hole).
And as I said it was a ton o' fun to do. Little time or lots, I'll be better prepared for the next HOV. I'll ask someone for help with the art then, as that balloon streched my art skills beyond all reason, and I hate having to rip art.

Posted on 2004-04-12 23:12:49

mcgrue

Any ideas as to how often you're looking at holding compos? It was great fun and I'm glad I did it, and I'm looking forward to any that come along in the future.

The plan is to do them often enough so people remain intrested, and infrequently enough so that participation remains high. We'll definitly have one when Sully Complete is released, and one for the start of summer... unless those two events are too close together.

Posted on 2004-04-12 23:53:33

ThinIce

Sweet deal, I regret not entering this compo- But I felt a bit too rusty with the verge engine.

Posted on 2004-04-13 00:29:14

Interference22

I'm sorry I didn't enter in the end too. I gave it a shot but ended up filing bug reports all week. Notice how all the entries don't use more than about 5 graphics layers? I tried 14 and VERGE broke. And we had to wait a while for that entity layer fix too. And v3 is complaining that I have, like 16,000 tiles or something heavily stupid. Maybe next time, eh?

Posted on 2004-04-13 00:45:57

mcgrue

Interference, can you give a copy of this demo to vecna and tatsumi for testing purposes?

Posted on 2004-04-13 00:57:59

Interference22

I'll see what I can do. I can't get it to give me the aforementioned error. It just crashes without warning. I was planning on making an entry using portions of the code I'm using to make my RPG, "Perceptions". Unfortunatly, it never got to that as my current Perceptions work seems to be crashing whenever a map starts rendering and I've failed to discover why.

Periodically, I was getting no crashes with screwed up rendering of layers, crashing with no error on a map render, crashes *with* an error and now crashes without one again.

The error was:

VSP::BlitTile(), tile 64192 exceeds 520

I've reported these all to the relevant threads.

RAR'red the relevant files are just 591kb if you omit the music (shouldn't be important) so I could e-mail it or upload it as normal. I don't have any webspace of my own and I'm on a distinctly doddery dial-up connection.

E-mail's probably best. What address do I send it to and what message should I attach? If I can't do it right now I'll see about utilising a friend's broadband connection later, since my connection is horribly unreliable.

Posted on 2004-04-13 02:09:12

mcgrue

Send it to mcgrue AT verge-rpg DOT com, vecna AT verge-rpg DOT com, and tatsumi AT verge-rpg DOT com.

There's a theme there :)

Posted on 2004-04-13 02:14:07

Interference22

Ok, that could take a while. I'm sending it to you first (give it about 10 minutes). I'll send the e-mails seperately incase my fragile connection collapses (again) and throws me into a violent, chair-throwing rage.

Posted on 2004-04-13 02:23:33

Interference22

Ok, that took less time than I thought: they're sent. Obvoiusly inform me if this is not the case, as funny things do tend to happen. Regularly.

Posted on 2004-04-13 02:30:22

mcgrue

please send again. Your file was corrupt.

Posted on 2004-04-13 02:51:10


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