But first, organization!
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mcgrue

(Note: There will shortly be (quite overdue) demo alarms for both Kambou and Epic of Serinor. And *after* that will be the judgment of the most anti-climactic compo ever!)

In an attempt to get things into a little less derelict and a little more organized around here, I've created three google groups.

  • The VERGE 3 Engine Development Groupmeant to organize and focus developers who want to improve the main line of the engine. The Engine's open source now, after all, and as such we should try to manage it in the style of the more successful open source projects. After all, collaboration doesn't just Spontaneously Generate. That's a trick only maggots can do!

  • The VERGE 3 Pack-In Demo Development Groupa group dedicated to discussing and organizing people to clean up and betterify the pack-in demo, The Sully Chronicles. There's a battle system in the working build (I'll be making the sully SVN public shortly after (hopefully) some people join the group and some chatter happens), and I'm interested in seeing the demo polished off and the libraries made awesomer/more useful.I'm also very interested in any ideas on how to make verge libraries more easily portable/insertable. Any ideas at all are welcome.

  • Finally, there's the Verge General Interest Group which is basically an unmoderated do-whatever group. Sure, we do have the forums for this, but I figured if I set up groups, there'd be a desire to fool around in them, and the first two I'd rather stay courteous. Which is to say I'm moderating them, so you'd better remain nice.

The groups are meant to provide a better forum for the development of the engine and the packin/devtools in an organized manner, instead of being developed in a sort of clandestine, darkroom environment with all of the goings-on hidden from most of y'all.

Because, frankly, that really hasn't worked well for the past 10 years, now has it?

It may seem a little redundant right now since we have these forums, but google groups has email, rss, and google search at hand, and it was easier to set these up for now than to implement things in the site. I'm fairly busy, and if we were to wait upon me to update the site... well... yeah. I'd rather see progress actually made so I can sleep at night with (slightly) less shame. ;)

When the next site revision occurs (no breath holding) the forums will finally have optional email alerts, individual rss feeds, and all sorts of goodies I really am looking forward to coding (because I'm a dork like that), and I'll integrate the groups backlog into the forum structure for a sense of completeness, but until I have some blessed free time, just think of these three groups as a much more notice-me-notice-me version of the vrpg boards.

So, please, join one, join all!

Posted on 2007-04-09 19:30:19 (last edited on 2007-04-09 19:38:48)

creek23

so there are no plans to make editor eh... like integrate engine, maped, vpk so it'd be easy for newbies to make verge games... it's the only way to make the v3 community alive and kicking...

Posted on 2007-04-19 21:54:42

mcgrue

vpk isn't really necessary, is it?

I've been a proponent of a maped written in vc for a while, but some claim this is a dumb idea of dumbness.

Posted on 2007-04-20 12:09:25

Kildorf

I believe creek means an integrated IDE, Grue.

Which would be very cool, yes - a Vergeual Studio, if you will. Unfortunately, I think it's a pretty safe bet that no one has the time to put towards this. I certainly don't.

Posted on 2007-04-20 13:23:52

creek23

(kildorf got my point there)

...hmm...
...Vergeual Studio... I kinda' like the sound of it...

If some of you might remember that I uploaded an IDE attempt... that time, I was using a useful yet not so fully functional OCX of CodeMax... that IDE missed most of what was asked by the handful responding community... like a real code hint and code completion.

with those features missing, I strongly believed that the uploaded file was intentionally removed.

Remember that I also developed my own VergeC script parser,... just to make a code completion feature... but I "accidentally" developed my own C-like (and VergeC-like) scripting language...

Right now, I'm developing an IDE for my scripting language using the FOSS, SciVB OCX... which have a feature of code completion, and code hinting... this makes me want to continue the IDE for VergeC scripts. With this decision, I'd like to have a little support by letting the file last like any uploaded file on this site... (please? :P)

Posted on 2007-04-21 08:59:48

mcgrue

I don't know why the file isn't there, but the database says it was never deleted.

This is most likely Hanlon's Razor in action, Creek. Why would we spite your file?

Posted on 2007-04-21 20:32:52

creek23

Quote:Originally posted by mcgrue

Why would we spite your file?
I just thought, you hated the word "Third Party"...

okay then. if the file was not really "intentionally" deleted by the admins... by early week of may I'll try to upload a simple VC editor with code hint and code completion.

as for a VC based maped... that'd be cool... not a stupid idea at all... this will let VC scripting go to the "verge" of scripting language. java developers created a java-based IDE for writing java (NetBeans) and it was not a stupid idea of stupidity...

Posted on 2007-04-21 23:43:02

mcgrue

Why would we hate third party?

This is 2007, not 2000. Nobody in the core group has time anymore. It is long past time to abandon those ways, which I thought was evident when we went BSD open source.

Posted on 2007-04-22 02:59:43

creek23

Quote:Originally posted by mcgrue

This is 2007, not 2000. Nobody in the core group has time anymore. It is long past time to abandon those ways, which I thought was evident when we went BSD open source.
I uploaded the 3rd Party Editor some months before V3 went to open source. That's why I even had a hard time trying to make my own parser just to make the code hint and such...

Anyway, that's what came up to my mind before... I've let it go now since you say it's not "intentionally" removed.

Posted on 2007-04-22 19:30:05

Overkill

Quote:Originally posted by creek23

so there are no plans to make editor eh... like integrate engine, maped, vpk so it'd be easy for newbies to make verge games... it's the only way to make the v3 community alive and kicking...


Not true. The existing tools, however limited, are still good to accomplish most game-making tasks. I agree that they could use improvement, sure, but they aren't a necessity to the keep the community alive. And it's not very actionable when all the devs, including myself, are fairly busy and/or unmotivated. MapEd3 uses C# and .NET, which I am experienced in.

What I think needs doing, is a more recent public release of the engine, and more demos released. Some sort of coverage on these things would likely surge a lot of interest in everyone. I know I'm usually interested to make games once I see other people making games! I also tend to add neat features when there arise needs for people to utilize them in a game.

Posted on 2007-04-23 17:23:56

creek23

Quote:Originally posted by Overkill


What I think needs doing, is a more recent public release of the engine, and more demos released. Some sort of coverage on these things would likely surge a lot of interest in everyone. I know I'm usually interested to make games once I see other people making games! I also tend to add neat features when there arise needs for people to utilize them in a game.
that said, how about installing SourceForge in this website, as a feature, for use of (opensource) V3 games...

Posted on 2007-04-29 22:59:48 (last edited on 2007-04-29 23:10:48)

Overkill

Sourceforge is overrated, in my opinion. Just get somebody to host your game on an SVN server, or set up your own. Source control is handy though, yeah. I suppose sf.net has its own SVN host, I dunno. Although, nothing's stopping you from registering your own little account on there if you wanted to!

Posted on 2007-04-29 23:48:57


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