Demo Alarm: Amethyst
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Gayo

Rysen, that feller what done made Rysen Ranch and Phoenix Flame, has put out a new demo: [Amethyst]. This is a traditional turn-based RPG, a Final-Fantasy-alike really, and although the demo is short, it's fun and well-executed. The plot is nothing special -- there's these two nations, let's call them the Zooks and the Yooks, and the Yooks invade the Zooks for some reason and so a bunch of heroic rebels have to fight them, and there's probably a mad king who has been led astray by an evil advisor or something, I dunno. Anyway, it's cool, don't let me scare you off. Nothing particularly innovative is on display here, it's true, but what it does, it does very well.





I like the dialogue quite a bit. There's nothing particularly outstanding happening here, but the characters' interactions are interesting and feel real. Excepting a few small blips (like the goofy down-facing horses and the weird grey shadows under the trees), the graphics are uniformly excellent. Much of what you'll see here is ripped from this or that SNES game, but the original stuff is pretty good as well. In particular, the chrs and spell effects are very nice. The music is original and is very good -- Amethyst probably has the best original music I've heard in a VERGE demo. But then, from what I've been able to discern, most of the high-quality original music for VERGE games never actually gets released, so it's hard to say. Menus are pretty nice, and there are several nice touches, like a (admittedly very basic) help function and the ability to put the text box on either the top of bottom of the screen. There isn't a lot of detail in the system, but what's there is good, and battles are quick and entertaining.





It's not all roses. The game is a little too Final Fantasy-inspired; abilities and items are lifted directly from the series. There are enough spelling errors to stand out -- Rysen apparently forgot how to spell 'phoenix' since making Phoenix Flame, for instance. At least so far, there doesn't seem to be a lot of depth to combat, and defending heals you -- always a dangerous design decision, since it can lead to people defending over and over for five minutes to regain their HP. And of course, being a demo, the game's a bit rough around the edges -- there's some interface weirdness and the odd bug.





The good qualities definitely outweigh the bad. This is one of the most promising V3 demos I've seen, and it's very clean and fast, two qualities I put high value in. I very much hope to see more of Amethyst.

Posted on 2005-04-11 01:15:40 (last edited on 2005-04-11 01:19:56)

Interference22

Sweet. I'm at Uni at the moment but I think I'll play some of this right now anyway.

Posted on 2005-04-11 04:19:39

Gayo

It's pretty spiff.

Posted on 2005-04-11 14:47:00

Interference22

Yeah, it is. The animation for the horse is super-smooth and the battle system has that level of fluidity and speed that makes it good fun to use.

Sadly, I've only had time to play it up to the point you first get to save. I got Timesplitters 3 recently so I've been hammering through that.. Hehe.

Posted on 2005-04-12 03:05:57

Gayo

There isn't too much more -- just some scenes and a really, really short dungeon. There's a boss, but I killed him in two hits using Thunder Break and Poison. Heh.

Posted on 2005-04-12 16:50:31 (last edited on 2005-04-12 16:52:04)

Rysen

Thanks for the news post Gayo, and the feedback, as always, is much appreciated.

That Phoenix thing is a bit embarrasing ^_^; but in my defense, the items.dat file is more than 3 years old...still that's really no excuse. :P

Furthermore, I don't like my damage algorthms at all. Despite how much I looked around for help, aside from using D&D rules I couldn't find any usefull articles on them, but I'll be refining those as well.

Posted on 2005-04-12 19:14:18

Gayo

Just use common sense. Work out how much more damage an ability does than a normal attack (at various levels, if it matters), and then decide how many MP that's worth. Thunder Break is pretty expensive, so its effectiveness isn't totally out there, but I'd give that boss 5-10 times as many HP as he has.

Normal attacking seemed fine, it's just ability damage that's a bit crazy.

Posted on 2005-04-12 21:35:34

mcgrue

Gayo needs to write more on the Zen of RPG Battle Design...

Posted on 2005-04-12 23:12:24

Falthorn

Posted on 2005-04-13 11:46:26

Alex_Knight

2nd edition? What happened to the first edition and where can I find a copy?

Posted on 2005-04-13 13:23:27

CrazyAznGamer

At your local ghetto store.
Limited supplies!
Hurry quick!

Posted on 2005-04-13 19:18:27

Linachan

That's a really nice demo! The story seems cute and the characters are really nice. I like the dialogue too :D

The battle system is pretty cool as it sort of brings back FF6 memories ^^

Keep up the good work Rysen, you are doing awesome <3

*goes back to hiding!*

Posted on 2005-04-13 21:45:00

Rysen

Quote:Originally posted by Linachan

That's a really nice demo! The story seems cute and the characters are really nice. I like the dialogue too :D

The battle system is pretty cool as it sort of brings back FF6 memories ^^

Keep up the good work Rysen, you are doing awesome <3

*goes back to hiding!*


Thank you :)

Posted on 2005-04-13 21:52:39

TomT64

Hey it's finally out! Yay!

Posted on 2005-04-14 19:31:20


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