Okay, I'm a bit behind and there have been a lot of wee things released, so I'm going to run through them all in the one post.
First up: The prolific Overkill has released the first version of his Verge Widget Library. This is a collection of various useful UI thingmes for VERGE games -- radio buttons, checkboxes, sliders, a really nice textbox with copy/paste functionality, and so on. VERGE isn't the most modular language in the world, but this is designed to be plugged in to other things, so it shouldn't be too much trouble to integrate it into an existing game. It's also made to be easily extensible! I highly recommend anyone who's doing a mouse UI for their game have a look at this.
But wait! VWL isn't the only interface code released recently. There's also creek23's Inferno, a revised demo for the VUIButton library he came up with earlier. VUIButton in the same vein as the VWL, and although it only has buttons and labels right now, it puts a bit more detail into its button code. Even those of you not interested in using the button code might want to have a look at this demo -- it's a simple little tactics game demonstrating button functionality, and it has a map editor of all things!
Now, as you all know, the undead are a constant problem. Reflecting this is resident's ripped-from-the-headlines thriller One Hundred Zombies, in which you play a Sully townsperson who walks around Bumsville killing zombies. It's not exactly a tour de force, but it's kind of neat, and it's the best available way to kill zombies with V3. This was actually one of those games that went all wrong halfway through the development phase and was scrapped (here in the business, we call those "VERGE games"), but resident heroically released it anyway, so while there isn't much there, you have to appreciate that it came out at all.
In a flagrant misuse of the initials RPG, Zonker has released a Random Portrait Generator. This is like those things that let you generate a cartoon picture of yourself by combining traits, except it makes faces at random so all it's really good for is generating a screen-wide array of similar-looking people with which you can pretend you're playing Milton Bradley's Guess Who. It's cute, though, and if you're totally insane you can expand it by adding more traits.
The inestimable Kildorf recently finished Super Tank Attack, his submission in the recent lightning-speed compo. It wasn't really a 'game' by the time the compo ended, but he's turned it into an Atari-style see-how-long-you-can-survive romp (hint: not long). Very simplistic, but cute and fun. If you only play one game where a tank destroys legions of fish eggs, let it be this one.
Lastly, a minor but nifty little thing: Pthaloearth (whose name is missing an h) has released a small Bounce and Scale Digits library, for use with RPG-style sproingy numbers and so forth. It's not quite the traditional final fantasy-style digit bounce; he uses a more interesting and modifiable method that produces a nice effect. The one flaw is that the position function for the bouncing is linear rather than quadratic, so the movement looks a bit unnatural.