Demo Alarm Roundup
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Gayo

Okay, I'm a bit behind and there have been a lot of wee things released, so I'm going to run through them all in the one post.


First up: The prolific Overkill has released the first version of his Verge Widget Library. This is a collection of various useful UI thingmes for VERGE games -- radio buttons, checkboxes, sliders, a really nice textbox with copy/paste functionality, and so on. VERGE isn't the most modular language in the world, but this is designed to be plugged in to other things, so it shouldn't be too much trouble to integrate it into an existing game. It's also made to be easily extensible! I highly recommend anyone who's doing a mouse UI for their game have a look at this.


But wait! VWL isn't the only interface code released recently. There's also creek23's Inferno, a revised demo for the VUIButton library he came up with earlier. VUIButton in the same vein as the VWL, and although it only has buttons and labels right now, it puts a bit more detail into its button code. Even those of you not interested in using the button code might want to have a look at this demo -- it's a simple little tactics game demonstrating button functionality, and it has a map editor of all things!


Now, as you all know, the undead are a constant problem. Reflecting this is resident's ripped-from-the-headlines thriller One Hundred Zombies, in which you play a Sully townsperson who walks around Bumsville killing zombies. It's not exactly a tour de force, but it's kind of neat, and it's the best available way to kill zombies with V3. This was actually one of those games that went all wrong halfway through the development phase and was scrapped (here in the business, we call those "VERGE games"), but resident heroically released it anyway, so while there isn't much there, you have to appreciate that it came out at all.


In a flagrant misuse of the initials RPG, Zonker has released a Random Portrait Generator. This is like those things that let you generate a cartoon picture of yourself by combining traits, except it makes faces at random so all it's really good for is generating a screen-wide array of similar-looking people with which you can pretend you're playing Milton Bradley's Guess Who. It's cute, though, and if you're totally insane you can expand it by adding more traits.


The inestimable Kildorf recently finished Super Tank Attack, his submission in the recent lightning-speed compo. It wasn't really a 'game' by the time the compo ended, but he's turned it into an Atari-style see-how-long-you-can-survive romp (hint: not long). Very simplistic, but cute and fun. If you only play one game where a tank destroys legions of fish eggs, let it be this one.


Lastly, a minor but nifty little thing: Pthaloearth (whose name is missing an h) has released a small Bounce and Scale Digits library, for use with RPG-style sproingy numbers and so forth. It's not quite the traditional final fantasy-style digit bounce; he uses a more interesting and modifiable method that produces a nice effect. The one flaw is that the position function for the bouncing is linear rather than quadratic, so the movement looks a bit unnatural.

Posted on 2005-11-18 21:21:35

zonker6666

' so all it's really good for is generating a screen-wide array of similar-looking people '


Just to set the record straight here :D the artwork suxx0rs cause i just wanted it to work - but it is certainly not useless .... the reason I decided to make this is cause (first off I'm not the best artist around and to top it off im lazy +3) so this will be used to automatically generate the portraits for the game im working on (it contains over 100 npcs and ill be damned if im gonna draw each of those things)

:D

Posted on 2005-11-28 15:34:37

creek23

well zonker6666, Gayo might not have taken to consideration your "purpose" to that submission.

I dont have a WinRar so I havent saw that generator project of yours but I sure think that its quite a good tool for such NPC portraits for games. Given this, you might want to update the thing and use Overkill's VWL or my VUI so it would be much easier for others to use. This way it could be more appreciated by VERGE veterans ^^.

(Gayo, thanks for qualifying my VUI as Demo Alarm; can it be possible for all of the round ups to be added in the Demo Alarm archives? ^^)

Posted on 2005-11-29 05:38:10

Overkill

Quote:Originally posted by creek23


(Gayo, thanks for qualifying my VUI as Demo Alarm; can it be possible for all of the round ups to be added in the Demo Alarm archives? ^^)



Well, not really. Since not all could be shown on the side-bar at the same time, and all of them would have the same referring post! :/

If he didn't make a mega-post and instead alarmed them seperately it probably would've been possible.

Posted on 2005-11-29 06:17:15

mcgrue

This is less a demo alarm than a Sampler Pack of Tiny Demolings!

Posted on 2005-11-29 07:38:48

Gayo

Yeah, unfortunately if I did either one demo alarm or several the sidebar would be lying somehow -- it wants a single file location and a single post location for each thing, so I'm a bit stymied. I gave it some thought when I made the post and decided to worry about it later, but then I forgot about it. What I might do is bundle all the reviewed demos up into another file of its own and just link to that one.

Posted on 2005-11-30 21:44:04

mcgrue

How about filling in all of the older ones into the archives, though? ;)

Posted on 2005-12-01 01:25:08

creek23

ain't there a link, "view all demo alarm"? maybe you could add it there and keep the two best demo alarm in VERGE front page. my idea is just to fill up "VERGE:Demo Alarms" 's page (and also, who wouldn't want their stuff showcased? ^^)

whatjathink?

Posted on 2005-12-01 03:42:26

Overkill

Alas, the system does not work like that. I coded it to require ONE post and ONE file per alarm. The sidebar displays the latest three alarms in chronological order (according to the date of the post referred to). The view all demo alarms page lists ALL the demo alarms made, in chronological order (according to the date of the post referred to). Gayo and I both made a small mistake, mine being lack of capabilites for multiple games to one post, and Gayo's for posting something describing many minor demos as "Demo Alarms" all under one post.

Posted on 2005-12-01 14:00:22

creek23

Quote:
Originally posted by Overkill

Gayo and I both made a small mistake, mine being lack of capabilites for multiple games to one post...



maybe you could rewrite the code, would it?


Quote:
Originally posted by Overkill

...and Gayo's for posting something describing many minor demos as "Demo Alarms" all under one post.



or maybe my stuff is not a good one to showcase?

bottom line? no chance of showcasing the LITTLE DEMOLINGS... ><

Posted on 2005-12-02 04:14:41

Gayo

Nah, I only did it this way since there had been such a back-up in unreported things. The alternative was to do four or five separate newsposts all at once.

Posted on 2005-12-02 15:19:03


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