Ah, but hold on. This uploaded demo is the exact same as this link:
http://www.gearleaf.com/files/geasalpha_20090608.zip
Thus the "
most up-to-date work-in-progress build of verge3" is not true. Read the comments: http://www.gearleaf.com/node/38#comments
There were tons of blitting operations that were broken, since they were being redone. I have fixed them, but there are currently only blitter modes for 32bpp now, since I can't test 16bpp mode on anything.
Anyways, the
real "up-to-date" WIP is always here (username/password anonymous/anonymous): http://www.verge-rpg.com/svn/verge3/trunk/redist/verge.exe
That said, the Geas demo works fine, since it doesn't use any of the more exotic blitters. My games (which were using an old exe before zeromus announced he "broke everything" in an SVN commit) wouldn't work with the exe that comes with Geas. After I fixed it, things were all cool and stuff.
So yeah, get that other exe from the SVN, if you're planning to use the WIP build in a game you're making. Please.