Help an Old Clam?
Displaying 1-19 of 19 total.
1
mcgrue
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Okay, this isn't the 'big news' either. We'll string ya'll out in true verger tradition on that one, apparently. But this is still pretty big news, so I am letting one of our cats out of the bag. Specifically the cat I'm personally bagging. ... Anyways, some of you may find these vaugely familiar: That's right, Sully's being finished, and it's a community project. Right now we're looking for people to assemble maps and/or make some tileart, and donate and/or make some songs. Lower down are links to the threads for these projects (and the thread-links will shortly be in the sidebar). Note that we've got a whole bunch of nice public domain tiles available in case you think you could assemble a pretty map but don't think you could make your own new tiles. Thusfar Gayo and Kildorf have been helping out a whole bunch keep things moving forward, since my free time is often scarce. Damn you, 'making a living'. So, if their interest can keep things moving, I figured... why not see if I can fish out some more interest out there! - If you are interested in making some sully maps, click here.
- If you are interested in making/donating some music to Sully, click here.
Posted on 2005-06-12 19:29:36
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mcgrue
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Hey, just because there are two other threads to post in, don't ignore the main one! :D
...or something.
Posted on 2005-06-12 22:22:11
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CrazyAznGamer
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Does this mean Sully finally has a battle system?
Posted on 2005-06-13 15:10:05
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mcgrue
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No, of course not. Nothing to see here. Move along.
Posted on 2005-06-13 19:57:28
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Gayo
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if (random(0,1)) Victory();
else GameOver();
Posted on 2005-06-13 21:51:26
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CrazyAznGamer
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Quote: Originally posted by Gayo
if (random(0,1)) Victory();
else GameOver();
Um, I believe you mean this:
If(boss) GameOver();
Else If(random(0,1) GameOver();
Else GameOver();
Posted on 2005-06-13 22:08:35
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mcgrue
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Quote: Originally posted by CrazyAznGamer<
Um, I believe you mean this:
If(boss) GameOver();
Else If(random(0,1) GameOver();
Else GameOver();
if(boss)
{
if(lavos)
{
WorldRefusedToChange();
}
else
{
GameOver();
}
}
And remember kids: everytime you make conditional blocks without braces, god kills a Comp Sci Teaching Assistant.
Posted on 2005-06-14 01:20:28
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CrazyAznGamer
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Quote: Originally posted by mcgrue
And remember kids: everytime you make conditional blocks without braces, god kills a Comp Sci Teaching Assistant.
In that case...
While(!dead_comp_sci_teaching_assistants)
If(!dead_comp_sci_teaching_assistants)
For(dead_comp_sci_teaching_assistants=0;
dead_comp_sci_teaching_assistants<ALL_COMP_SCI_TEACHING_ASSISTANTS;
dead_comp_sci_teaching_assistants++) GodMode();
Posted on 2005-06-15 11:50:04
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Kildorf
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Quote: Originally posted by mcgrue
Quote:
And remember kids: everytime you make conditional blocks without braces, god kills a Comp Sci Teaching Assistant.
So what's the death tally on something like
x += (a)? 1 : 2;
?
Posted on 2005-06-15 11:53:46
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mcgrue
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Eh, who cares? They knew what they were getting into.
Posted on 2005-06-15 19:07:08
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Overkill
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Quote: Originally posted by Kildorf
Quote:Originally posted by mcgrue
Quote:
And remember kids: everytime you make conditional blocks without braces, god kills a Comp Sci Teaching Assistant.
So what's the death tally on something like
x += (a)? 1 : 2;
?
Hey! I use ternary operators all the time now! ;__;. Why are they so addictive.
Posted on 2005-06-15 21:03:07
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Kildorf
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Don't get me wrong, Overkill. I quite enjoy ternary operators.
I also regularly write conditionals and, to a lesser extent, loops without curly braces.
You too can begin dealing with the Computer Science Teaching Assistant Overpopulation Problem today!
Posted on 2005-06-21 06:01:24 (last edited on 2005-06-21 06:01:50)
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gannon
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heh seeing the downfall of good code.
I hate ternary operators. Code needs to be written so others can read it.
Posted on 2005-06-21 10:39:31
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Kildorf
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I don't see what's unreadable about ternary operators, really. And I feel there's a lot of advantage in being able to write, say
#define MAX(A,B) ((A)>(B))?(A):(B)
over
bool max(int a, int b) {
if(a < b) {
return true;
} else {
return false;
}
}
But then, I'm also not a code nazi. You can write however you'd like.
Posted on 2005-06-21 10:46:49
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Jesse
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Quote: Originally posted by Kildorf
bool max(int a, int b) {
if(a < b) {
return true;
} else {
return false;
}
}
While I agree with you, Kildorf, that is one 'special' max function.
Posted on 2005-06-21 11:23:26
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Kildorf
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Quote:Originally posted by Jesse
While I agree with you, Kildorf, that is one 'special' max function. What? Wait...
pacman eats the bigger...
Curses! Foiled again!
Posted on 2005-06-21 12:44:06
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Overkill
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I'm pretty sure max(a, b) is supposed to return an integer, which is the biggest of the two. Not a boolean. :D
int max(int a, int b)
{
if (a > b)
{
return a;
}
return b;
}
int max(int a, int b)
{
return (a > b) ? a : b;
}
Posted on 2005-06-21 14:16:55 (last edited on 2005-06-21 14:18:28)
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Kildorf
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Yeah, I seriously don't know what's wrong with me. Jesse actually had to explain in person what I'd done wrong before I even noticed. G'ah.
Soon, soon we will have a brain again, my precioussss.
Posted on 2005-06-21 19:26:38
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Linachan
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Sully needs more Hadoukens :D
Keep up the good work Grue!
Posted on 2005-06-22 10:04:55
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