It's the Demo Alarm!
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Gayo

Rysen, the mind behind the compo-winning Phoenix Flame, has released an early demo of a Harvest Moon clone called [Rysen Rancher]. Anyone who has played Harvest Moon will find the premise, gameplay and graphics very familiar -- as a farmer boy with a cute hat, you use an array of tools to clear fields, till soil, and raise crops, which you can then sell for money in order to buy more crops, and eventually cows and so forth. Those who never played the Harvest Moon series might scoff at the idea of a farming game, but it's surprisingly fun.


Rysen Rancher is in a very early stage of development, and this demo showcases the basic gameplay elements but is a little aimless, as spring never ends and the farmer never tires. There are also a number of bugs, and the hit detection is a bit spotty, since, as with many V3 games, RR really wants to be tile-based. However, it's interesting to see the mechanics of Harvest Moon translated to VERGE, and things like the town promise to be very interesting once fully implemented. For now, the infrastructure is all in, and the graphics and music are very pleasant and atmospheric -- the tool animations in particular are dangerously adorable.


Farming sims aren't for everybody, but if you feel that there hasn't been enough hoeing in VERGE games thus far, you should definitely give Rysen Rancher a look. This is one to keep an eye on.



(all the weather... all the time!)

Posted on 2004-10-28 23:12:11 (last edited on 2004-10-29 00:39:56)

Rysen

I'd also like to point out that a patch has been released which fixes a couple of bugs.

Patch

Save/loading now works properly, and it used to like to randomly crash when leaving/entering your farm. That should be fixed as well.

Also added: Hitting D again, while talking to someone and the text is still scrolling, will complete the sentence rather than make the textbox disappear.

On a final note, small and insignificant really, is that it's called 'Rysen Ranch' and not 'Rancher' ^_^;

Posted on 2004-10-29 02:58:27

Gayo

I noticed that but was too lazy to correct it. BTW, it's also possible to bring up the menus in textboxes, and whenever I did this the game hung when I exited the menus. Also, the librarian doesn't disappear when she walks into the library -- she just stands in the doorway.

Posted on 2004-10-29 03:16:13

ThinIce

'LOOK DAD! I'M A FARMER!'



grass farmin is funn! ;)

Posted on 2004-10-29 05:16:58

ThinIce

for some reason, any seeds you planted before you saved don't sprout when you continue your game....

this could be patch related or not I dunno

edit:
with select tools, when you use them a white pixel / box appears towards the top right of the character


--
also, rysen- I love ya man this thing is fscking awesome. I can't wait for another release. I spent probably almost 3 hours dinking around with it.

Posted on 2004-10-29 05:18:20 (last edited on 2004-10-29 05:20:27)

Rysen

haha, glad to hear to it Thinice.
As for the saving:
One of the things that, for some stupid reason, wasn't in the pre-patch save function was the crop information. So, if you saved *before* applying the patch, it won't load any crop information because it won't exist in the save file yet. I can't believe I missed that. -_-

Does it work when you save/load after applying the patch though?

Gayo:
Fixed the menu thing. You can't open it while doing something else anymore but the Librarian is going to take a bit longer to figure out. Thanks for pointing them out!

Posted on 2004-10-29 05:47:57

ThinIce

oh and one other tiny little thing, you see, these two very large boulders... I remove them, and they come back when I continue (patched too).

I can grow rocks faster than turnips! ^_^

Posted on 2004-10-29 07:35:34

Rysen

Quote:Originally posted by ThinIce

oh and one other tiny little thing, you see, these two very large boulders... I remove them, and they come back when I continue (patched too).

I can grow rocks faster than turnips! ^_^


Um..yeah. That was actually a mistake on my part. In keeping tradition with HM games, those big boulders should actually be on the field where you can plow, and not on the grass. I just put them there for testing. -_-;

And technically you should only be able to place the small rocks in the same area, but you can put them anywhere you like.

The save/load functions only check for/change what's on the plowable part of your farm and nowhere else. So that's why they reappear. :) I meant to move them...Oh well. This is why it's a tech demo and not the actual game. :P

Posted on 2004-10-29 08:13:14

ThinIce

thems is big boulders! ;)

They... almost look like a clam :o

Posted on 2004-10-29 09:42:57

KilloZapit

It fails to work for me. At all. No error message, no nothing, just quits right away. Verge does that a lot actually. Probably because I still use windows 98 and won't upgrade till Microsoft stops being complete bitches.

Posted on 2004-11-01 10:28:15

ThinIce

You mean you're too lazy to find a good pirated version of winxp?

Posted on 2004-11-01 10:41:04

Rysen

Quote:Originally posted by KilloZapit

It fails to work for me. At all. No error message, no nothing, just quits right away. Verge does that a lot actually. Probably because I still use windows 98 and won't upgrade till Microsoft stops being complete bitches.


Overkill figures it's probably something to do with his console. Zonker had the same problem. Check out this post:
Clicky.

That might solve the problem.

Posted on 2004-11-01 10:43:23

KilloZapit

Quote:Originally posted by ThinIce

You mean you're too lazy to find a good pirated version of winxp?


I mean 1. WinXP has as many problems as it does good points 2. Almost all Microsoft products nowadays are starting to have such flagrant disregard for privacy and sanity.

I will upgrade if and when Microsoft stops it with the world domination crap. I will even buy it as a gesture of goodwill. When will Microsoft realize that in the long run trying to control everything and everyone will do nothing but hurt them.

Quote:Originally posted by Rysen
Overkill figures it's probably something to do with is console. Zonker had the same problem. Check out this post:
Clicky.

That might solve the problem.


Yay! It worky now!

On a semi-related note: In my project LoadFont also causes this for some reason, and startmap in the config file is completely ignored.

Posted on 2004-11-02 00:07:56 (last edited on 2004-11-02 00:10:01)


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