Greetings, all! You may remember ustor as the man who brought us
VERGE Wars, and more recently as the man who didn't finish VERGE Wars. Well, he's back, this time with two new games!
It's a story as old as time itself: stuff falls from the sky and you have to not get hit by it.
BlockDodger is an extremely simple twitch game in the style of old arcade games. You play as a blue square who has to evade rectangles that fall from the sky. At its heart it's a story about racial conflict, but things aren't so cut-and-dried as you might expect -- there are also squares working on the rectangles' side.
This is a really, really simple game. The graphics are nothing but boxes, lines, and pixels on a black background, hearkening back to Asteroids and the like. There's no music, and aside from the confirm/quit buttons, which are not used in actual gameplay, the only controls are left and right. You can't even pause. There's a tendency nowadays to dress up really basic concepts with fancy graphics, and I feel this method suits that kind of game better. Combining an extremely simple mechanic with an extremely simple presentation produces a very pure, visceral gaming experience. Unfortunately I'm not very good at that kind of gaming experience, so I can only get to level 4. Overkill says he got to level 7 once, but that is an empty lie. In the context of BlockDodger levels, 7 is a number so huge that it has no meaning.
Next up is
Cuddles, the
for serious game of the pair. Let me say right here that Cuddles is
hot shit. it's easily the most professional VERGE game I've ever played. If not for the ripped music it'd look for all the world like a for-moneys mobile game.
Cuddles is a game about clicking on things to save armless guys who die if they touch water. The cuddles, the aforementioned guys, are stuck on platforms above a water-filled pit and need you to harvest scrap metal for them to eat so that they can build ladders to reach the top of the screen. Shut up, it's not
supposed to make sense. Anyhow, while this is happening the water level is rising and little monster guys are dragging the platforms down, and if the water meets the platforms you lose. You can also use money to buy power-ups. For an extra strategic element, different cuddles are finicky in different ways -- some want to eat money instead of scrap, some won't leave until all the others have left, and so on. The whole thing is sort of like Speed, except instead of a bus you have platforms and instead of having to go 50 miles per hour it has to stay out of the okay it's nothing like Speed.
The gameplay is somewhat simplistic, but not unpleasantly so. This is a perfect coffee-break game of the sort you would see on PopCap or on someone's cell phone. It's good that it can be played in bite-sized chunks, because after 10 minutes or so the intense mousework will
murder your arm. I'm completely not kidding about this -- I got to level 10 in one sitting and I can only move my right hand in a twitching parody of motion. If your insurance company finds out you play this game they will double your premiums. Having said that, you should
all play it. because it's awesome and really shows off what can be done with VERGE.