Element Cyber Demo
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clips_

Zip: Thanks for all that feedback! :o

I'm going to attempt to address/fix all the problems everyone has posted about including the inconsistency of the graphics. My only excuse for that, is the first 6 or so intro maps were the first maps I really started making for this game and I think I've improved a bit since doing them.

Posted on 2004-09-15 03:50:24

clips_

Quote:Originally posted by Zip

He was bashing my reading list, not the game. I'm not suggesting a chnage in style, you have the feel down really well, just thought reading a few moar scifi trad. bits might help avoid some obvious... thingies.

Zip


Oh.. then nevermind :)

Posted on 2004-09-15 03:51:35

rpgking

I just played the game, and the interface was well-done, as was the battle system(though I had to use ~ to speed up the slow battle gauges :P). Hope to see this game advance further.

Posted on 2004-09-15 06:06:55

resident

Quote:Originally posted by Gayo

Cowboy Bebop owns you. Also, I'd rather see an anime sci-fi game than a cyberpunk game. Cyberpunk is as overused as swords-n-sorcery high fantasy when it comes to video games.

Y'think? I was trying to compile a list of 'cyber' games a few weeks ago, and discovered there are actually shockingly few worth mentioning. Neuromancer, Blade-Runner, Syndicate. Bloodnet & maybe Beneath A Steel Sky.

Not many. Not many at all really. Especially compared to Fantasy. Heck, there are more World War II FPS games than there are decent cyberpunk games.

Posted on 2004-09-15 09:01:54

mcgrue

Victorian Steampunk games are even shorter in number :(

Posted on 2004-09-15 22:21:12

Kildorf

Quote:Originally posted by mcgrue

Victorian Steampunk games are even shorter in number :(

There was an Angband (rogue-like game) variant that was Victorian Steampunk. Steamband, maybe? I was too ADOMized to actually play much Angband, but you might want to check it out (if you haven't already).

I would provide a link, but I have no idea where it is, and I'm sure a short google search should provide you with the download.

Posted on 2004-09-15 22:25:54

evilbob

You've got to give me time ;_;

Posted on 2004-09-15 22:49:27

Interference22

Steampunk is ROCKING cool. I love the Thief series' steampunk athmosphere. Cyberpunk, while not as good, still has it's merits and isn't as overused as people (well, Zip) think: only a few games technically qualify as Cyberpunk. Deus Ex and Shadowrun (old SNES game) spring to mind, along with McGrue's suggestions.

Oh, and to sort out that fog - ie. making it scroll with the screen - try editing the line that blits it to:

WrapBlit((systemtime/4)+xwin, (systemtime/4)+ywin, weatherfog, screen);


Where 'weatherfog' is the image pointer to your fog image. If you're interested I also have code for a full weather system including rain and snow, both of which are rendered on the fly rather than from graphics files (which Zip approves of). It's for my own personal RPG 'Perceptions' but I'm happy to e-mail the relevent VC file if you're interested.

I've got a whole library of VC funkiness that needs to see the light of day, it's just I'd rather it got shipped with a Perceptions tech demo or something.

Posted on 2004-09-15 23:10:19

Zip

Quote:Originally posted by Interference22

Cyberpunk, while not as good, still has it's merits and isn't as overused as people (well, Zip) think: only a few games technically qualify as Cyberpunk. Deus Ex and Shadowrun (old SNES game) spring to mind, along with McGrue's suggestions.


You appear to be getting people confused, sir. 'Twas Gayo that suggested Cyberpunk is overused, and resident that suggested games.
To be fair, cyberpunk does tend to come across rather cliched, for two main reasons. 1) It's based rather heavily on older genres, in particular detective fiction. 2) It's been horribly ripped off since then, in everything from literature to computer games, though few 'pure' examples of the latter exist.

What was the point of all this by the way? :D

Zip

Posted on 2004-09-15 23:17:27

Interference22

Dunno. I wasn't even clearly paying attention anyway :). Erk.

Posted on 2004-09-15 23:24:06

Alex

Quote:Originally posted by Interference22

I've got a whole library of VC funkiness that needs to see the light of day, it's just I'd rather it got shipped with a Perceptions tech demo or something.

Perceptions demo please. It's about bloody time, isn't it? ;)

Posted on 2004-09-16 01:36:02

Gayo

When I say there are a lot of cyberpunk games, I mean 'once you've eliminated fantasy.' For all intents and purposes, every RPG is fantasy. Mayve half of a percent are something else. But fantasy games aren't relevant to the discussion so I was ignoring them.

And Zip, if you call Cowboy Bebop bad sci-fi, I think you must be going in with potentially erroneous expectations. Sci-fi is a much broader genre than fans often give it credit for. My main problem with your stance is that you talk about anime sci-fi as having been 'filtered,' but compared to the stuff you cite it's an entirely different subgenre. It's like saying, 'romantic comedies suck. Rewrite this as a romantic drama.'

Posted on 2004-09-16 02:09:00

clips_

Quote:Originally posted by Interference22

Steampunk is ROCKING cool. I love the Thief series' steampunk athmosphere. Cyberpunk, while not as good, still has it's merits and isn't as overused as people (well, Zip) think: only a few games technically qualify as Cyberpunk. Deus Ex and Shadowrun (old SNES game) spring to mind, along with McGrue's suggestions.

Oh, and to sort out that fog - ie. making it scroll with the screen - try editing the line that blits it to:

WrapBlit((systemtime/4)+xwin, (systemtime/4)+ywin, weatherfog, screen);


Where 'weatherfog' is the image pointer to your fog image. If you're interested I also have code for a full weather system including rain and snow, both of which are rendered on the fly rather than from graphics files (which Zip approves of). It's for my own personal RPG 'Perceptions' but I'm happy to e-mail the relevent VC file if you're interested.

I've got a whole library of VC funkiness that needs to see the light of day, it's just I'd rather it got shipped with a Perceptions tech demo or something.


Hey thanks! That fog code worked perfectly. And, I would really like to take a look at your weather effects code. So send away! :)

Posted on 2004-09-16 02:38:48

zaril


int t = 10; // move each 10th of a second
int w = ImageWidth(imgFog);
int h = ImageHeight(imgFog);

WrapBlit(0-systemtime%(t*w)/t, 0-systemtime%(t*h)/t, imgFog, screen);


This is how I scroll the menu background image in my game. I'm not sure that's the fully correct and working snippet, since I'm at work currently so I just popped it out of my head without testing it. Just thought I'd add the code here. I initialize those vars in this code just to make it more easily read, and easily adjustable for your own use. 't' is the amount of time in 1/100th of a second that you wish for the image to update/move one step up and to the left. Hope the code works, I might get to check it at home later, I'm not sure I will remember though! School, work and two more x-hours errands to run today.

EDIT (zaril): Gayo recommends systemtime.

Posted on 2004-09-21 12:42:35 (last edited on 2004-09-21 21:40:13)

Gayo

I'd recommend using systemtime instead of timer, since timer is designed to be altered.

Posted on 2004-09-21 18:44:25

mcgrue

Quote:Originally posted by Gayo

I'd recommend using systemtime instead of timer, since timer is designed to be altered.


Zip resents that timer is meant to be altered :D

Posted on 2004-09-21 19:39:31

Zip

I resent it being reset evey 5 seconds via a map event, when other stuff is going on that might need timing. That's just bad form.

Zip

Posted on 2004-09-21 21:32:49

zaril

Quote:Originally posted by Gayo

I'd recommend using systemtime instead of timer, since timer is designed to be altered.


Guess that's a good idea for some stuff, it's not needed in my case so that's probably why I didn't bother with the detail or notice the fact that timer gets reset.

So sure, systemtime then.

Posted on 2004-09-21 21:39:22


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