Ok, this is rather big list of things, but not a comment on quality of game at all. You have lots of very nice bits of polish, jus quite a lot of bits on non polis too. I have a list like this for serinor somewhere, I must dig it up and send it to Eldritch. Not going to go into graphics or stroy at all (not my current domains), just programming stuff and display glitches. However, reading list: Neuromancer,
vergers seem to like Ender, any of the old skool short story writer (Azimov being a good place to start), or for that matter - anything that isn't anime scifi. Which sucks. Every series. Just been watching Plantes. Ug. Right, now the little list:
>Don't use copy screen methods, see blit errors on menu from keyboard/fog problem
>Menu writing overwrites itself, due to no render() in the loop
>Fog as above, also due to no render() in the tbox loop
>Also Fog, should adjust for screen pan, otherwise looks very stuck on for scrolling
>Less random damage. 0-26 seems too much in the context
>Give me going off the top of menus to get to the bottom. This causes mouse problems, but unless you add mousemove it's pretty redundant anyway.
>Readme in game loses random lines. and could do with a bigger box.
>No 'empty' inventory check. I can the ghost of the first item always. Very useful as potion.
>I want a way to cancel out of move. Hard to move uder the full distance atm.
>I can summon menu with esc in combat. This is somewhat misleading.
>Some of the art melding pixels with photo is better than other bits.
>Put the saves in their own directory
>Put the character stats in a vpk, to hinder evil Gayos
><Gayo> OK, I give up. Wth do I do in Element Cyber. I've been wandering around this snow place for ten minutes
* troupe\eat is now known as troupe
<Gayo> NOT HELPFUL
<Gayo> NM, got it
...
<zip> ^what was it Gayo, I've just picked up again (with notepad open for bugs) and have same idiot problem
So, some kinda pointer at the start might be useul for silly people, also:
<Gayo> Hee hee
<Gayo> You can drop the explosives, and then you're screwed
>Enemy fade out DOES take years. And also super imposes, when it shouldn't
>Relative positions/facings should relate to inital battle conditions
>Can you not make the maps cover all one area? Moar scroll and less change sceen would be nice
>zlib dll not needed by verge.exe
>The throwback direction when close is somewhat... odd. Might be best to prevent overlaps entirely
>The camera change on entities is jerky. Beyond just jumping aroundness. Which is also ugly.
>A variable wait length in battle would be nice
>In the galaxy's[newline]postwar state... has a graphical glitch and I presume the new line is accidental
>Supreme Commander Sky-Fye... need I say more?
>Red fading enemies that stay alive seems silly.
>Lying down entites after the no-longer-sempei (*thank you*) fight are blited over the player
...that better do for now. I can offer practical suggestions for fixes given code and love. Do bother me here or on #vergehelp
Zip