Element Cyber Demo
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clips_

Hey guys. I just uploaded a demo of my game, Element Cyber. I'd like to apologize beforehand for any spelling mistakes I may have missed... :P

Anyways, let me know what you think. ie. Why it’s cool or why it sucks etc. etc. Oh, and someone in the game will let you know when the demo is over.

Get it here

Edit: And I forgot to mention... While this game isn't nearly as violent as Carnage Killing Spree, there is still an r-rated cutscene here and there so....umm don't complain because I'm warning you lol :)

Posted on 2004-09-14 22:40:16 (last edited on 2004-09-14 22:50:57)

Zip

First download!

Zip

[Future edit: useful feedback
First Impressions:
>13meg? huh? thought you'd bundled a bunch on mp3s, but no, a 9meg maps.vpk - wow. that's a lot of game play.
>Can't comment on code, as you didn't include it. :cry:
>Nice intro.
>Your textboxes are fucking your timered fog. Suggestion:
void TextBox(...)

{
int timestart = timer;
//All the sheite
timer = timestart;
}
There are better, less quick-fix methods too.
>Nice combat. Very nice.
>That crate doesn't really fit the art style... :)
Moar later maybe]

Posted on 2004-09-14 22:46:19 (last edited on 2004-09-14 23:22:09)

Interference22

Clips! I played Carnage Killing Spree a while back. Not sure quite what hooked me but it was reasonably fun to play.

I remember a very early version of Element Cyber when you were building it in Ika! I still have it somewhere. The source code for that really helped me get into scripting languages and remarkably is one of the many things that finally lead me to understand the curious ways of VC and convert me to V3. Nice to see you're still working on this.

I can't WAIT for my 56k to download it. Shame there's no source, though: share! Well, at least distribute the source code in a seperate archive - it'll be a real help to newbies and we are supposed to be supporting 'em and all.

Anyway, I'll comment further when I've had a go..

Posted on 2004-09-14 23:32:05

clips_

Thanks for the feedback Zip. Actually, the reason the file is so big is the vsp files. :(

Posted on 2004-09-14 23:39:24

clips_

Interference22: I don't really have a problem with releasing the source code. It's just I did a lot of porting back and forth from ika to verge so it's kind of messy...
When I clean it up a little I'll release it. :)

Posted on 2004-09-14 23:43:05

Gayo

First impressions:

> Wafflecopter re: VERGE 1 logo
> Holy shit, that Help feature rules. Does it read from a plaintext file?
> Hooray for utility hotkeys!
> It's annoying to use the mouse since I'm right handed and I usually use the arrow keys with my right hand.
> Battle gauges take kind of a long time to fill.
> Man, enemies take a long time to fade out when killed.
> It'd be nice if pressing ALT after selecting something on the character menu took you back to the character menu, rather than dumping you out of menus entirely.
> Man, this game has weirdly inconsistent graphics.
> I like the little 'zoom window' that shows a close-up of your face, though. Hee!
> Jesus, people really go flying. You move like four times as fast when being punched as when walking.

Posted on 2004-09-15 00:40:49 (last edited on 2004-09-15 00:41:22)

Gayo

HandleAssign: bad offset to vc_strings (arr):
LoadGame - ÿ(54)

This save crashes the game every time I try to load it. Loading worked before for me, so it seems to be this particular save.

Posted on 2004-09-15 00:51:35 (last edited on 2004-09-15 00:52:39)

clips_

Really? can you send me your slot files.

franky2timez@hotmail.com

Posted on 2004-09-15 01:11:07

Gayo

Sent the broken one. The others work fine.

Posted on 2004-09-15 01:42:21

Interference22

Everything Gayo said, except the save errors.

The graphics are definetly inconsistent: some horribly blurry graphics in some places and yet some nice, hand-drawn stuff elsewhere. The mix of photos and sketched stuff is.. disortienting. And that crate - yikes! You'd do well to replace that, since it's not even at the right angle.

Otherwise, quite nice. The battle system is shuffling into Kickass terriotory (although it would be nice for enemies to STAY dead :-) ), there's some reasonably impressive coding funkiness (the zoom-in really is quite novel: something I'm almost tempted to do myself somewhere..) and the character art (especially the portraits) is great. Nice intro music too! I have no idea what it is but it's spacey tones get a thumbs up here.

Found a bug with the battle system, though! I was in the cave and a trooper managed to spawn in a WALL. Unfortunately, when I attakced him I also jumped into the wall and couldn't move. Argh!

Anyway, how DO you get past the cave? I'm stuck already, unless that's IT. It's painfully obvious, isn't it? Sigh..

Posted on 2004-09-15 01:47:30

clips_

You have to examine the wall with the lighter shade. Then return to where the tank was. I don't want to give too much away though. ;)

Posted on 2004-09-15 01:58:08

Interference22

Yay. Cheers clips. That was a little un-obvious, though. Think you could work on some subtle hints?

Posted on 2004-09-15 02:06:30

mcgrue

Quote:Originally posted by Interference22

I remember a very early version of Element Cyber when you were building it in Ika! I still have it somewhere. The source code for that really helped me get into scripting languages and remarkably is one of the many things that finally lead me to understand the curious ways of VC and convert me to V3. Nice to see you're still working on this.


...waita... there's people that switched from Ika to v3?

Get Karl Rove on the phone right now. Hooboy, We're gonna win this election!

Posted on 2004-09-15 02:15:13

clips_

Quote:Originally posted by Interference22


Found a bug with the battle system, though! I was in the cave and a trooper managed to spawn in a WALL. Unfortunately, when I attakced him I also jumped into the wall and couldn't move. Argh!


I haven't been able to duplicate this error yet.

x=random(1,47); y=random(3,21);

while(GetObs(x,y)) { x=random(1,47); y=random(3,21); }
e = EntitySpawn(x, y, 'fyeman.chr');


This is the code I'm using to spawn the enemies. Anyone see any reason why this would put an entity in a wall?

Posted on 2004-09-15 03:08:40

gannon

aaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhh!
sorry that was scary(the code) keep doing what your doing.

Posted on 2004-09-15 03:12:01 (last edited on 2004-09-15 03:12:21)

Zip

Ok, this is rather big list of things, but not a comment on quality of game at all. You have lots of very nice bits of polish, jus quite a lot of bits on non polis too. I have a list like this for serinor somewhere, I must dig it up and send it to Eldritch. Not going to go into graphics or stroy at all (not my current domains), just programming stuff and display glitches. However, reading list: Neuromancer, vergers seem to like Ender, any of the old skool short story writer (Azimov being a good place to start), or for that matter - anything that isn't anime scifi. Which sucks. Every series. Just been watching Plantes. Ug. Right, now the little list:

>Don't use copy screen methods, see blit errors on menu from keyboard/fog problem
>Menu writing overwrites itself, due to no render() in the loop
>Fog as above, also due to no render() in the tbox loop
>Also Fog, should adjust for screen pan, otherwise looks very stuck on for scrolling
>Less random damage. 0-26 seems too much in the context
>Give me going off the top of menus to get to the bottom. This causes mouse problems, but unless you add mousemove it's pretty redundant anyway.
>Readme in game loses random lines. and could do with a bigger box.
>No 'empty' inventory check. I can the ghost of the first item always. Very useful as potion.
>I want a way to cancel out of move. Hard to move uder the full distance atm.
>I can summon menu with esc in combat. This is somewhat misleading.
>Some of the art melding pixels with photo is better than other bits.
>Put the saves in their own directory
>Put the character stats in a vpk, to hinder evil Gayos
><Gayo> OK, I give up. Wth do I do in Element Cyber. I've been wandering around this snow place for ten minutes
* troupe\eat is now known as troupe
<Gayo> NOT HELPFUL
<Gayo> NM, got it
...
<zip> ^what was it Gayo, I've just picked up again (with notepad open for bugs) and have same idiot problem
So, some kinda pointer at the start might be useul for silly people, also:
<Gayo> Hee hee
<Gayo> You can drop the explosives, and then you're screwed
>Enemy fade out DOES take years. And also super imposes, when it shouldn't
>Relative positions/facings should relate to inital battle conditions
>Can you not make the maps cover all one area? Moar scroll and less change sceen would be nice
>zlib dll not needed by verge.exe
>The throwback direction when close is somewhat... odd. Might be best to prevent overlaps entirely
>The camera change on entities is jerky. Beyond just jumping aroundness. Which is also ugly.
>A variable wait length in battle would be nice
>In the galaxy's[newline]postwar state... has a graphical glitch and I presume the new line is accidental
>Supreme Commander Sky-Fye... need I say more?
>Red fading enemies that stay alive seems silly.
>Lying down entites after the no-longer-sempei (*thank you*) fight are blited over the player

...that better do for now. I can offer practical suggestions for fixes given code and love. Do bother me here or on #vergehelp

Zip

Posted on 2004-09-15 03:12:48

Gayo

Cowboy Bebop owns you. Also, I'd rather see an anime sci-fi game than a cyberpunk game. Cyberpunk is as overused as swords-n-sorcery high fantasy when it comes to video games.

Posted on 2004-09-15 03:19:28 (last edited on 2004-09-15 03:21:41)

Zip

Cowboy Bebop sucks scifi ass. It rocks jazz ass, but is pantso scifi. Go flame me in Donnie Darko if you disagree.
Cyberpunk has become somewhat cliched, however my point was that it's better to get ideas from closer to source rather than filtered through a lot of mouths. This STILL doesn't stop this demo rocking. I wouldn't have put the time into find bugs if I didn't like it a lot.
Also, apparently I suck:
Quote:Originally posted on #verge

* Gayo is now known as Gayo|Gone
<Gayo|Gone> BEfore I go
<Gayo|Gone> Pressing 'Enter' cancels out of move, zip
<Gayo|Gone> (gone fo reals)
<zip> ..damn, SURE I tried that :D

Zip

Posted on 2004-09-15 03:29:21

clips_

Gayo: umm.. Sorry if that's what you got from the demo but it wasn't my intention to make a 'Cyberpunk' game.

Posted on 2004-09-15 03:43:23 (last edited on 2004-09-15 04:31:32)

Zip

He was bashing my reading list, not the game. I'm not suggesting a chnage in style, you have the feel down really well, just thought reading a few moar scifi trad. bits might help avoid some obvious... thingies.

Zip

Posted on 2004-09-15 03:50:21


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