Rysen Ranch
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Rysen

For those that follow my LJ...bet you didn't see that one coming, eh? eh? ;D

Anyway, this would have come sooner but while working on spring.map it somehow became corrupt so I was forced to go to a back which, sadly, hadn't been backed up for awhile. So I had to spend a few hours redoing parts of the map.

At any rate, after months of being trapped in Kildorf's Endless Maze of Horror our hero has escaped and returns with some new goodies!

*Grass is now in. You can also use your sickle to cut it when it's ready, which turns into fodder for your...

*Livestock! This is still fairly buggy, though mostly functional. You can buy sheep, cows, and chicken. In addition you can:
*Incubate eggs laid by chicken to get more chicken
*Brush, feed, milk/shear livestock for some moola.
*Buy all related items (save miracle potion)
*You can also only have a max of 4 types of livestock. Meaning, upgrades to your farm cannot be bought yet.
*To Do: You can't breed sheep or cows, nor can you sell any of your livestock back. This'll take some fancy codework I'm too lazy to figure out right now. :P

*Fishing is now in. Currently you can only fish at the river on your farm (and the watering hole, coincidently...) and only in one direction. (Down)

*The spring map is complete (and actually the entire area you'll be able to explore is though right now you only get to see spring). This means you can go see the beautiful view on Mt. Lookout, take a stroll on the beach, or through the forest and surrounding areas.

*Forage: There are plenty of items you can find in the surrounding areas that can be sold or given as gifts. When you're out of money, foraging is the way to go!

*The gift shop is now open for business!

*The blacksmith is no longer useless and will sell you some vital equipment and rucksack upgrades. He cannot upgrade your tools just yet.

*You WILL get tired now, so make sure you save your strength. :D

*The Townspeople are more lively than ever! They'll now move to ceratin locations based on certain circumastances, ie. time, day, weather, etc. (Still lots of work needed to be done here)

*The girls will either love you or...just sort of tolerate you now. Give them gifts, talk to them! (You can't get married yet)

*You can now name your player on start up

*The demo will boot you out once spring is over. (For those of you who want to "cheat" switch the line "GP=500;" in system.vc to whatever you want. That way you can have lots of money to try out the new additions if you're running out of time.)

*Tile-based movement! (Thanks to the new v3 release)

*A new song has been added for walking about the Forest and such.
*There are a couple of tutorials in the Library now
In general it just feels more like a game and less like a tech demo. ^_^

What's broken? Probably lots of stuff. This game is becoming massive and the smallest thing can throw it of course in a bad way. Although I try my best to search every little crack, it is just becoming impossible with the scale of the engine growing significantly after each addition I make. So, if you find something, think I need to be aware of it, please let me know either by e-mail or in this thread! It would be greatly appreciated!

Furthermore, it's a little difficult to shear/milk your Cows and Sheep. It's a little finicky about where you are in relation to the entity. I'm still trying to find a better way to do this...so give it a few tries if you think you *need* to be getting milk/wool. (In some circumstances you're not supposed to, ie. if you forget to feed an animal. [In game tutorials go much deeper than this]).

Also! In your barn there are 8 stalls, the top four are reserved for cows and the bottom 4 are reserved for sheep. If you want to feed your sheep you *must* place fodder in the bottom 4, and the opposite for the cows.

I think that's it....it's 6am, I've been at this for hours, so if I forgot to mention anything, I apologise in advance!

Enjoy!
http://www.verge-rpg.com/files/detail.php?id=668

Posted on 2006-02-11 08:02:18

Rysen

One more thing: (Curse you edit button!)
I'd like to give a special thanks to RageCage who made a rockin' VC based tile movement engine for me eons ago that I was using before verge supported it internally.

AND
For those curious about Amethyst, lots of new stuff has been added to that as well, although it's mostly behind the scenes stuff. I was actually working quite steadily on it until the boys in #vergehelp inspired me to get a new RR demo out.

So look for a new something for that....soonish.

Posted on 2006-02-11 08:17:23

mcgrue

!!!

Posted on 2006-02-11 12:49:08

Code

Awesome! Awesome to the max!

Posted on 2006-02-11 16:05:56

rpgking

This truly is awesome.

And since when did Verge internally support tile-based movement?

Posted on 2006-02-12 16:14:08

Omni

Just the latest dev-releases that have been coming out in the past few months :)

I'm a tiny bit busy, but I will get around to giving this demo needed attention soon.

Posted on 2006-02-12 18:03:10

CrazyAznGamer

Swwweeet.
...
Yeah.
As a side note, I'm viewing VRPG thru Links browser, which is really nifty. Mmm...

Hurry up and finish so I can play it. can be inspired to finish mine own gaem.

Posted on 2006-02-14 22:48:42

Omni

Links!

CrazyAznGamer, what has inspired you to use Links?

And I really will get to this demo. I just need...a Saturday. Yes :)

Posted on 2006-02-14 23:19:34

creek23

Quote:
Originally posted by Omni

And I really will get to this demo. I just need...a Saturday. Yes :)

get it on now. This is one of the best verge game ever...

Posted on 2006-02-21 21:47:10

CrazyAznGamer

Using Links on a whim. Heh.
>_> Too much Biology homework. GUA. KILL.... TEACHER.
I liked Amethyst too, and am wondering what's the news on that.

Posted on 2006-02-22 18:52:07

Interference22

*cough* isn't someone going to demo alarm this sucker?

Nice work, Rysen. I have a sister who's hooked on Harvest Moon since I bought AWL for my Gamecube two years ago.

Posted on 2006-02-23 17:41:46

Rysen

Quote:
Originally posted by CrazyAznGamer


I liked Amethyst too, and am wondering what's the news on that.



Amethyst work steadily continues. I redid a whole lot of the background stuff, the Learn system was tossed out and a new thing was built on top of its foundation. (Same idea, AP points to Learn spells, but a lot of differences that make it better than what I had originally.) Lots of other stuff was added as well. Encounter rate is managed better, "All" spells are in, new items, two new equipment pieces (Helms and Arms), damage algorthms don't suck, the difficulty has been increased, and overall the balance of the game is far better than it was in the first demo.

There's a lot of other stuff as well, but I've been focusing mainly on balancing the game as well as possible, so there are a lot of significant changes, but nothing very drastic in the overall appearance/gameplay.

I'm map making now which always slows down progress for me considerably, so I don't know when we'll see something new. Soonish, though, as soon as things slow down for me work-wise and I can dedicate more time to it.

Thanks for all the nice comments guys, and I'm glad you enjoy it. :)

Posted on 2006-02-23 19:05:59

Omni

Okay, all seriousness, I am trying my best to play through a bit of this today. It's good, really!

But I can't comment yet because I still can't finish my second day!

It's like a "perfect storm" of circumstance. The first day went by pretty good. The second day, after having a fun-filled morning of crop-watering followed by attempting to forage, Verge suddenly crashed on my when I left the farm to head for the path! I haven't been able to duplicate this, but, a set-back.

The next try I had this really great day of a farming sim, too! Everything was going well. Crops planted, visited the farm, even got the foraging done. But I visited the mountain top and got myself stuff by walking off the map! (Right at the entrance when you spawn on the mountain top, walk down-right instead of up to the area). And I couldn't get back up.

So. Third try. Truly. This day is getting done, darnit

Posted on 2006-02-25 13:24:16

Omni

....Crashed on the fourth day. For curiousity's sake, what happened:

1. Just woken up
2. Full toolbag (hammer/ax/watercan/hoe)
3. Left house, proceeded to water all crops (one 3x2 square, two 3x3 squares with a donut hole in the middle)
4. Went left, to the forest path
5. Grabbed three ... ...er. I forget what they call those Forest Herbs in Back to Nature, but it was those.
6. Went down and to the right (forest path by the lake), grabbed fourth herb.
7. Re-entered farm, walked up and right to the village.
8. CRASH on screen transition.

Posted on 2006-02-25 13:47:03

Omni

This is going to sound kind of annoying, I know, but I restarted this day, and it crashed again.

All of my crops were still watered upon waking up...but how can it save that? Does Rysen Ranch save the state of objects intermittently during the day? I figured that the only save was on sleeping, between the days.

Anyway. Woke up, grabbed four herbs. Dashed to the library, dumped them all into the arms of the librarian girl.

Dashed back to farm, tried to head back toward the mountain path. CRASH. ...Retrying once again!

Posted on 2006-02-25 13:55:18

Omni

...It crashed again. In the morning. Same conditions as before: just watered crops, pack full of weeds. I talked to the girls at the lake, if that helps.

Then, walked toward the village...and...crash.

Posted on 2006-02-25 14:04:44

Rysen

Um, wow. A whole lot of crashing going on. o_O

Truth be known, this looks like it's going to take really long time to figure out...but you are the only person who's reported crashing errors like this. Could just be because you're the only person who's bothered to report though! What're your computer specs?

I ask this because, I couldn't find any better way to make all the villagers/girls, etc. move to certain places at certain times, circumstances, etc. without using a lot of ugly code, and I'm wondering if that's what's crashing it for you.

And, you are correct. Tile information and the like are only saved during sleep, and actually the only tiles that are saved are those on that patch on your farm. There was an annoying bug that didn't allow you to replant seeds on places that had been harvested prior. I don't if that has anything to do with it, but you can get a fix (I thought I updated that..ah well), here:
http://rysen.actionsketch.com/RysenRanch/engine.vc

The only other thing I can think of is that it thinks it's raining when it's not. *shrugs*

I'll look into it, for sure, and thanks for letting me know.

Posted on 2006-02-25 15:00:41

Rysen

Is it just on screen transitions that it crashes for you?

I got to day 10, playing as though I were actually playing it and not testing, and then it finally crashed on me while trying to head to the forest.

If so, that'd really narrow it down...

Posted on 2006-02-25 15:50:01

Omni

It only crashes on screen transitions, yes.

I also noticed the "false weather report" bug. Made me kinda mad, thought I was gonna get an easy day :)

I'll try out the new engine.vc.

Posted on 2006-02-25 15:57:50

Omni

Non-edit:

Engine specs: Good enough :) You know, decent yet old 32MB-VRAM ATI card, Pentium M 1ghz+ processor, plenty of RAM...

Any other oddities include the fact that explorer is not running while I play: the only non-background process active is Verge. [I don't like explorer, and killing it gets rid of a lot of ... "bloat" that I feel slowed down Verge today. Makes control a bit snappier, etc]

Gameplay-wise, all the entity movements, etc. seem to animate very smoothly: it looks well put together.

And yes, the majority of my crashes seem to center around that forest transition.

Posted on 2006-02-25 16:00:43


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