For those that follow my LJ...bet you didn't see that one coming, eh? eh? ;D
Anyway, this would have come sooner but while working on spring.map it somehow became corrupt so I was forced to go to a back which, sadly, hadn't been backed up for awhile. So I had to spend a few hours redoing parts of the map.
At any rate, after months of being trapped in Kildorf's
Endless Maze of Horror our hero has escaped and returns with some new goodies!
*Grass is now in. You can also use your sickle to cut it when it's ready, which turns into fodder for your...
*Livestock! This is still fairly buggy, though mostly functional. You can buy sheep, cows, and chicken. In addition you can:
*Incubate eggs laid by chicken to get more chicken
*Brush, feed, milk/shear livestock for some moola.
*Buy all related items (save miracle potion)
*You can also only have a max of 4 types of livestock. Meaning, upgrades to your farm cannot be bought yet.
*To Do: You can't breed sheep or cows, nor can you sell any of your livestock back. This'll take some fancy codework I'm too lazy to figure out right now. :P
*Fishing is now in. Currently you can only fish at the river on your farm (and the watering hole, coincidently...) and only in one direction. (Down)
*The spring map is complete (and actually the entire area you'll be able to explore is though right now you only get to see spring). This means you can go see the beautiful view on Mt. Lookout, take a stroll on the beach, or through the forest and surrounding areas.
*Forage: There are plenty of items you can find in the surrounding areas that can be sold or given as gifts. When you're out of money, foraging is the way to go!
*The gift shop is now open for business!
*The blacksmith is no longer useless and will sell you some vital equipment and rucksack upgrades. He cannot upgrade your tools just yet.
*You WILL get tired now, so make sure you save your strength. :D
*The Townspeople are more lively than ever! They'll now move to ceratin locations based on certain circumastances, ie. time, day, weather, etc. (Still lots of work needed to be done here)
*The girls will either love you or...just sort of tolerate you now. Give them gifts, talk to them! (You can't get married yet)
*You can now name your player on start up
*The demo will boot you out once spring is over. (For those of you who want to "cheat" switch the line "GP=500;" in system.vc to whatever you want. That way you can have lots of money to try out the new additions if you're running out of time.)
*Tile-based movement! (Thanks to the new v3 release)
*A new song has been added for walking about the Forest and such.
*There are a couple of tutorials in the Library now
In general it just feels more like a game and less like a tech demo. ^_^
What's broken? Probably lots of stuff. This game is becoming massive and the smallest thing can throw it of course in a bad way. Although I try my best to search every little crack, it is just becoming impossible with the scale of the engine growing significantly after each addition I make. So, if you find something, think I need to be aware of it, please let me know either by e-mail or in this thread! It would be greatly appreciated!
Furthermore, it's a little difficult to shear/milk your Cows and Sheep. It's a little finicky about where you are in relation to the entity. I'm still trying to find a better way to do this...so give it a few tries if you think you *need* to be getting milk/wool. (In some circumstances you're not supposed to, ie. if you forget to feed an animal. [In game tutorials go much deeper than this]).
Also! In your barn there are 8 stalls, the top four are reserved for cows and the bottom 4 are reserved for sheep. If you want to feed your sheep you *must* place fodder in the bottom 4, and the opposite for the cows.
I think that's it....it's 6am, I've been at this for hours, so if I forgot to mention anything, I apologise in advance!
Enjoy!
http://www.verge-rpg.com/files/detail.php?id=668