Rysen Ranch!
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Rysen

I uploaded a new demo to the files section. You can grab it Here.

Check out the readme for details. I hopefully squashed all of the major bugs, but if I missed any please let me know.

I'll upload some new screenshots later. :)

Comments, suggestions, bug reports, etc, please reply here or send me an e-mail. :)

Enjoy!

Posted on 2004-10-26 07:57:54

Rysen

Gah. All ready found a couple of bugs I missed. Loading loads the wrong obstruction information (I basically copied that pile of code straight over, forgetting that there's new SetObs/GetObs functions)

and the music fade tends to like to make things randomly crash, particularly when switching between town and Ranch.

I know the solution to the first problem, and think I know what's wrong with the second, so expect an update soon. Way too tired to deal with this tonight. ;_;

Edit: Okay, save is just plain broken. :P Will fix tomorrow I promise!

Posted on 2004-10-26 10:49:09 (last edited on 2004-10-26 11:07:59)

TomT64

I think VOpenCHR is worthy of mention in your tutorial! 8>)

Will try out Rysen Ranch when I have time, and maybe give you some helpful tips if you want them.

Posted on 2004-10-26 12:00:03

Rysen

Rysen Ranch Patch

That should fix both the save/load and music crashing problems.

Tom: Next update I'll be sure to mention VOpenCHR.

Posted on 2004-10-26 12:20:14 (last edited on 2004-10-26 12:23:55)

Zip

You load and save v3 chrs Tom? Or do you expect new verge users to use redundant formats?

Zip

Posted on 2004-10-26 19:30:04

gannon

yep he loads and saves v3 chrs :)

Posted on 2004-10-26 19:53:53

Zip

Ack. Ah well, need zlib for happy makmak, and not seen vec for a while, so I'll declare dead. Maek gamz or something instead.

Zip

Posted on 2004-10-26 20:02:21

zonker6666

Little bug here on my end - just dloaded it and i get a crash on load. With windowmode on or off - with automax on or off same deal.

Any ideas?

Posted on 2004-10-26 20:06:04

Zip

...and we hijacked Rysen's gmae post why? (downloading it now Rys :)

Zip

Posted on 2004-10-26 20:17:32

gannon

hehe
looks good.
its annoing that the textboxes go away if I touch the button. (I am used to making the text go faster that way)

Posted on 2004-10-26 20:24:20

RageCage

man cucumbers rock. you can just plow the entire field, plant them and sleep for days untill the rain has made them grow and you can just cash in again and again!

a bug makes it possible to take items from the tool shed thing and place them in spots in your inventory that dont exist.

also, it seems kind of weird being able to throw seeds all around you and not be able to water them all when they start growing, because one is stuck in the middle.

god speed rysen!

Posted on 2004-10-26 23:53:48

Kildorf

Not much useful to add, just wanted to say that it looks awesome, Rysen. Makes me very nostalgic about playing Harvest Moon. :)

Posted on 2004-10-27 00:35:11

Overkill

Ragecage: You're not supposed to be able to water the middle crop! :D. Personally, I just remove one of the outer middle (top-middle, bottom-middle, middle-right, or middle-left) crops. Removing an outside spot also makes it quicker to water plants when they grow enough to obstruct.

Rysen, cool stuff. I love Harvest Moon, and Rysen Ranch has shown to be quite interesting. This has progressed quite some bit since the time I got to test it in its WinV2 form.

Only two complaints so far.

When you throw a weed down to break it, you can't move until it disappears. Meanwhile, about 30 minutes passed from throwing one weed down. I hope you plan to allow the player to move when they break things, in the future.

Also, hitting 'D' in the middle of the conversation not speeding up the conversation, and instead skipping it, was a little inconvenient, seeing as the text moved so slowly.

I see you used my console, only giving me 'credit' but no 'special thanks'. ;__;. Heh.

Anyway, good job. Make more! :D

Posted on 2004-10-27 01:38:42

Rysen

Overkill: You were supposed to be in the special thanks. I'm sorry ;_; I wrote that readme up at 1am after a very long day. ;_;
As for the weeds thing...I think there was a reason I made it so that you couldn't move after throwing it...but I can't quite remember what it was. I coded that part of the engine awhile ago and haven't had to touch it for a couple of months. I'll try your suggestion and see if I can remember the reason, if there was any at all.

Rage: I see what you mean. Easy fix. Thanks! :D Also, as overkill said there are ways around the middle crop thing. It's the same in all HM games, most strategy guides will suggest the 'C' formation for crops. Ie:

xxx
xx
xxx


To get the most out of it. :)

To all: Yes the textbox thing is annoying, and I had plans to make it complete the sentance by pressing D again. I just forgot to put it in. It'll be fixed by next release, promise. For me, the scroll ran fast when I was in full-screen mode, but slow in window mode. You can also adjust the speed in the very incomplete config menu (F Key) Or in the autoexec function changing 'msgspd' to 0 takes the delay off, so that'd probably speed it up. (I think the lowest it can go to in the config menu is 1 for some strange reason.)

zonker: I really have no idea why it would crash on startup...so far you're the only person that's had that problem...I'm kind of stumped as to the reason. Have you tried turning the sound off in verge.cfg? I've found that most of the crashing problems I've had with v3 has had something to do with FMOD. Not necessarily FMOD itself, but how I've used the functions. ^_^; So it might be something I've done with it.

Thanks for all the suggestions/comments/bugs. :) With the main stuff out of the way, all I need to add is livestock to the engine, and really, it's finished (aside from the minor fixes/tweaks) Then it's all maps and scripting, making the idea of this as a complete game incredibly feasable. Yay. :D

Posted on 2004-10-27 05:05:26 (last edited on 2004-10-27 05:45:32)

Rysen

I decided not to wait for the next release to fix the annoying textbox. I updated the original patch to include on update to all the text functions that scroll, so that you don't have to wait for it to finish scrolling anymore. Just hit [D] to finish a sentence.

Patch

Posted on 2004-10-27 08:19:50

mcgrue

Rysen, a little thing I'm considering and a concept you may find useful is a tile targetting cursor... basically, pressing an unused key and finding out what tile the thing you're carrying will be put on if you let it go.

Edit: Oh yeah, also I'll be making a big old 'hear ye, hear ye, Rysen Rach etc...' newspost after I get my obligations for the day out of the way.

Posted on 2004-10-27 10:28:09 (last edited on 2004-10-27 10:47:10)

Overkill

Quote:Originally posted by zonker6666

Little bug here on my end - just dloaded it and i get a crash on load. With windowmode on or off - with automax on or off same deal.

Any ideas?


It's a problem with my console being compatible. So, go into system.vc and comment out '#include 'sys-v3console.vc' and then add:


void V3Console__Init()
{

}


It must be a Win98 problem, because I also ran into this.

Posted on 2004-10-27 13:33:58

Rysen

Quote:Originally posted by mcgrue

Rysen, a little thing I'm considering and a concept you may find useful is a tile targetting cursor... basically, pressing an unused key and finding out what tile the thing you're carrying will be put on if you let it go.

Edit: Oh yeah, also I'll be making a big old 'hear ye, hear ye, Rysen Rach etc...' newspost after I get my obligations for the day out of the way.


Much <3 Grue.
Also, yeah, I could definately see the tile targeting cursor being a great advantage. This game is completley made for tile-based movement, so something like that would be a good idea in place of it. Thanks for the suggestion!

Posted on 2004-10-27 16:48:56

Gayo

Newspost is up. I couldn't get very far because of a bug that filled my field with obstructions after I'd cleared it. RR is pretty buggy in general, but looks promising.

One thing, and I haven't checked the code to be sure: it seems like you're determining what tile the player is on based on the top left pixel of his hotspot rather than the centre of the hotspot. That's a bit confusing.

Posted on 2004-10-29 00:24:49

grenideer

Quote:Originally posted by overkill

I see you used my console, only giving me 'credit' but no 'special thanks'. ;__;.


Credit is better than special thanks.

Posted on 2004-10-29 00:45:35


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