Very well, then. Progress screenshots of Rubbish Rogue, in no particular order.
Rubbish Rogue was originally compo entry from last summer - which you likely haven't played - found on TomT64's compo site. It featured fadeaway rooftops, item combinations, collecting garbage, pirates, ninjas, and making a creature out of garbage.
However, fading rooftops didn't always work due to a certain zone chance bug not fixed until after the competition ended. Battles were planned but never implemented due to the stupid concept of the original. The whole idea of making a snake golem from a magical steam engine that possesses pieces garbage was tossed to the side in favor of something moderately more conventional and less retarded.
Just starting off, but it has color preferences, as you can see. Also for some bizarre reason, there was Link from Link's Awakening in the background.
Items, not all of which have icons yet. You can combine two items to attempt to make a new item. If combination fails, then nothing happens.
Items, again. However, this time with gradient action, as well as perecentiles showing the elemental composition of the item (based off of the items it was based on). These percentiles are no longer in the most recent version, and replaced with actual numbers.
Yeah, that's right. You can customize the colors and gradient style of the boxes. You can also switch fonts to pick one that is more legible depending on color choice. It's rad. You can even change the cursor's size and colors!
When you're about to combine items, the text will scroll at the top so to fit both names of the items to be combined on the screen (in case lengthy named items are combined), and because it looks cool.
Level up! You get varying points depending on the level of your character. HP raises by more than a single point for each point invested.
The action menu within the items dialog lets you choose whether to equip/remove, use, or disassemble items. Needs status change indicators for the equipment still.
Voila, item from previous screen was equipped! Obviously not finalized equipment stats.
Main menu.
Rain effects, that look crappy in still motion. Utilizes the verge3 sprite system, which I have improved but have yet to add to the official build.
Disassemble an item into its pieces. You can choose the depth of the disassembly, even though some options will not be possible due to the amount of raw materials the items are made of later on.
I also goofed around with the color settings prior to the screenshot in order to deviate from the default and give the typical RPtarded look to my game :D
Can't disassemble level 0 items, tool.
Note the Magic menu also introduced on the main menu list (need to get screenshots of it eventually). Magic requires a certain parts of specific elements, such as: 3 Fire, 2 Water, 7 Wind.