Crazy stuff, man. (site updates)
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mcgrue

Okay, so there's been some... unreliability at the present host of late. They change stuff here and there on us, so the manly Zeromus (my current hetero life-partner and/or roommate) has taken it upon himself to set up a pimping server on which I'll be leasing a manly chunk of resources for youse guys.

Anyways, I've fixed the stupid post-editing problem on the site. Overkill all but finished the games section a while back, and as soon as we make some final changes, we'll open that up to te public. This'll allow you to associate image galleries, files, and users with your game... and if you all are really good boys and girls, game-specific forums. But only if enough of you care to tell me that'd be desired.

It's been a little dead around here lately. Sorry I've been busy, baby. Will you forgive me? You know I love you, and I've been working on the Sully Battle System to prove it. That (and also vergecon 2k6, a month of zara, and vergecon2k6.1. Also work.) have been eating up all my time lately, but there's fun things ahead.

For instance, there's a linux version of verge3 out there in dev land, made by the awesome adderd. And there's the ever-active Rysen toiling on coolness, and Geronimo just released his Tetris Attack Clone demo (and also changed his name to phree radical). And Overkill's also been working on a slew of new v3-builtin functions (which sourcemaster aen has been keeping a wary eye on). And don't think I haven't noticed Code's Zodiac Cogency looking all pretty in the gallery. And Int22's definitly up to something with all the questions he's asking lately (and it's about time, too)!

So, yeah, there's actually a lot going on! Wow! Let's not do a repeat of 'the dark ages' where all the cool stuff is behind closed doors. Give a shout out here in the feedback. Are you new? say hi! Are you old? Are you working on anything? Is there something you'd like in the engine? Ask away!

Hrm. I guess to be extra-appealing I should put some screenshots and videos up here. People like shiny things! I'll totally edit those in, in a bit.

Posted on 2006-03-08 02:05:39 (last edited on 2006-03-08 22:36:32)

creek23

Quote:
Originally posted by mcgrue

So, yeah, there's actually a lot going on! Wow! Let's not do a repeat of 'the dark ages' where all the cool stuff is behind closed doors. Give a shout out here in the feedback. Are you new? say hi! Are you old? Are you working on anything? Is there something you'd like in the engine? Ask away!

as for me, i don't know where i belong. like, how young is a new member and how old should an old member be... ive only been a member of the verge community for some 11 months but ive been visiting this site time and again looking for new uploads since september 2004...

anyways, i just like to suggest the compilation of vc source code to a simple textbased encryption and compression from zlib so the possibility of executing the (pseudo) compiled vc on other platforms is possible... making the engine a pseudo Verge VM ;D

...just a thought...

Posted on 2006-03-08 06:24:04

Omni

Actually, if you think about it, VergeC files are the platform-independent language, and Verge3 is the virtual machine which compiles OS-specific interpreted byte-code (Win, Mac, or now Linux). So it kinda works.

Posted on 2006-03-08 07:45:13

adderd

Quote:
Originally posted by Omni

Actually, if you think about it, VergeC files are the platform-independent language, and Verge3 is the virtual machine which compiles OS-specific interpreted byte-code (Win, Mac, or now Linux). So it kinda works.



Yes, that's basically how it is. Whether you execute in windows, mac, or linux the vergec source is the same. Verge itself is basically a script interpreter with a lot of built-in functions for making games.

Posted on 2006-03-09 13:53:39

creek23

Quote:
Originally posted by adderd

Quote:
Originally posted by Omni

Actually, if you think about it, VergeC files are the platform-independent language, and Verge3 is the virtual machine which compiles OS-specific interpreted byte-code (Win, Mac, or now Linux). So it kinda works.

Yes, that's basically how it is. Whether you execute in windows, mac, or linux the vergec source is the same. Verge itself is basically a script interpreter with a lot of built-in functions for making games.

since verge compiles VCs to "OS-specific" XVC, i just thought of making another compilation format like:

VC -----> (here) -----> XVC

my point is the post-VC-pre-XVC file can protect the game script inside VC format while making it non-OS-specific and making the file portable like that of VC format...

but then again, I just realized that this approach can be done with VPK format (using vergepak)... I unconsiously made it with my VUI Demo release... ^^

still, vergepak is using the dotNET framework, so I wonder, can the code be compiled with Mac and/or Linux? also, wouldn't somebody else make a decompressor of VPKs?

Posted on 2006-03-10 19:43:37 (last edited on 2006-03-10 19:48:37)

Overkill

Well. See, xvc is compiled byte-code, and VC is plain-text, I can't see many intermediate steps. What simply needs to happen is simple endian handling. Why waste the time making an intermediate format, when it's probably a lot quicker to just modify the compiler and interpreter to read endian-specific byte code?

This is all that needs to happen for endianness detection. Put an binary integer at the beginning of the file. If the expected value, say 1, is instead interpretted as another number, it's safe to assume the code is in a different endian mode. Because of this, if Verge is in releasemode, it should rewrite the code in the proper format for the machine it's running on, and then use that xvc code instead from then on. That way the conversion only needs to be done once per download not specifically for your OS and then never again. SOMEONE COMMENT ON THIS.

There is likely no decompressor for good reason. This prevents the whole point of "securely" packing away files, so the user can't access them. And the .vpk format doesn't rely on the .NET runtime to operate, only PackEd requires it. This is because PackEd is a C# application.

Posted on 2006-03-10 20:27:27 (last edited on 2006-03-10 20:29:25)

CrazyAznGamer

Sweet.
VERGE shall take over JAVA! Muhahahahah!!!1!!111
...
Anyways, yes I've been working on something. No, not lately. I've basically stuck myself into a pidgeon-hole on this one.
...
*sigh* (The odds of me finishing something decent seems near impossible.)
I really should finish it. All those sweet graphics... gone to waste... I can't let that happen... =/

Posted on 2006-03-11 23:23:18

creek23

Quote:
Originally posted by creek23
but then again, I just realized that this approach can be done with VPK format (using vergepak)... I unconsiously made it with my VUI Demo release... ^^

still, vergepak is using the dotNET framework, so I wonder, can the code be compiled with Mac and/or Linux? also, wouldn't somebody else make a decompressor of VPKs?

just want to correct myself. I was talking about VPKs and vergepak when all the while I want to talk about the file format and the PackEd... my post lead to wrong idea...

anyway, my point is only Win users can make use of PackEd... and since CrazyAznGamer posted that Verge will takeover Java (...which would be a great achievement to you all verge devs and a pride to all of us) I just want to suggest another verge feature -- the full ability of file IO including directories... because CrazyAznGamer just gave me an idea of using Verge in developing verge game-developing-tools (whacky idea but let's give it a try -- my VUI or Overkill's VWL lib can be useful like Javas Swing or AWT ^^).

Posted on 2006-03-13 05:02:20 (last edited on 2006-03-13 05:03:59)

mcgrue

When I said "Crazy stuff", I didn't actually mean "clinically insane". ;)

Posted on 2006-03-13 06:35:56

Omni

Wait. Can't Verge already use directories within the Verge folder? Isn't that useful [I mean, I think it is].

It'd be radical if Verge supported ZIP, GZIP, or SIT archives as packfiles. WHEE! I mean, I'll survive without it though...

Posted on 2006-03-13 07:57:22

Technetium

I'm temporarily dead. I need to do a whole set of mountain terrain (aiming for something similar to the FF6-style), and I don't even know where to start with that. I don't want to do it if it is going to look like ass. I've so far put that off for a couple months. The ever-present Magic addiction only delays Verge progress even more. :-(

Posted on 2006-03-14 20:33:37

Omni

Wait. Are we talking Magic: The Gathering or some other kind of Magic?

Posted on 2006-03-14 21:32:54

creek23

Quote:Originally posted by mcgrue

When I said "Crazy stuff", I didn't actually mean "clinically insane". ;)
...im not? ^^

but hey, I just tried making a GUI for verge.cfg... it almost works now... it's basically doable...

Posted on 2006-03-15 01:04:45

mcgrue

Quote:Originally posted by Technetium

I'm temporarily dead. I need to do a whole set of mountain terrain (aiming for something similar to the FF6-style), and I don't even know where to start with that. I don't want to do it if it is going to look like ass. I've so far put that off for a couple months. The ever-present Magic addiction only delays Verge progress even more. :-(


I can't get into any of the new sets. Thankfully.

Mountains are a bitch. The new Mt. Jujube didn't come out how I imagined, but it works.

Posted on 2006-03-15 03:36:03

Overkill

Quote:Originally posted by creek23

Quote:Originally posted by mcgrue

When I said "Crazy stuff", I didn't actually mean "clinically insane". ;)
...im not? ^^

but hey, I just tried making a GUI for verge.cfg... it almost works now... it's basically doable...


There's already a GUI for verge.cfg! It's called config.exe! I've included it with snowball and a few of my Crappy Gamez Xplosion entries. It's basically a hex-hacked version of the config.exe for verge2.

Everyone who wants an easy, simple config editor, download this. http://ovk.actionsketch.com/stuff/verge3/config.exe

Er, then again, that's designed for a game that's released to the public, rather than a game that's still being tested. So I dunno.

Posted on 2006-03-15 10:29:40

Omni

I remember this from somewhere...but it's not exactly...thorough. and Verge3 doesn't even support the interpolation options.

Posted on 2006-03-15 16:45:47

Overkill

Well, it *does* technically, it's just missing a few steps in the source in order to implement it.

Posted on 2006-03-15 19:15:15

creek23

Quote:Originally posted by OverkillEveryone who wants an easy, simple config editor, download this. http://ovk.actionsketch.com/stuff/verge3/config.exe...Im just concern to the growth of verge community... we need a platform-indepentent game tool to cater everyone since there has been a move in making a Linux Verge...(= ,)

Posted on 2006-03-16 03:37:00

Kildorf

I'm not really sure that we need a GUI editor for verge.cfg, really... It's not really a huge hassle (I would hope) for someone who's made a game to edit it manually, and I doubt most people's games will actually support player-fiddling with the .cfg anyway!

If you want to make a configurable game, I say stick it in the game proper, via a "config" menu or whatever. You could do verge.cfg parsing/writing without too much difficulty, I think.

Posted on 2006-03-16 06:32:41

Overkill

The problem is that some of these changes need verge to restart. Hence an external application. Even something like changing nosound would need a restart to take effect, unless you WANT to script extra VC. :D

Posted on 2006-03-16 16:08:55


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