Hey you guys!
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So, why are the forums so quiet?

verge-rpg.com looks dead/sleeping on the outside.

But I know a secret!

There are 500 of you each visiting over 100 times a month!

No really, look, here's the Visitor Loyalty graph from google analytics:

click here for the bigger version

And I also know that 200 of you are spending a large amount of time every month in the documentation section.

Now, I'd previously been under the impression that it was the old site's login problems keeping people from talking and posting demos and having a right fun time, but now that we've got reliable logins and file posting... where are you? :(

Seriously, you're all real people visiting a lot and not saying anything to each other. Google's smart enough to separate human traffic from bot traffic. So... could you start talking to each other? ;)

Or... are you ghosts? :o

Posted on 2011-01-06 22:54:32 (last edited on 2011-01-06 22:55:25)


For those of you thinking "must be bots": Google does a pretty good job of filtering those guys out, although some probably are. But VERGE has always had a really large number of lurkers, even from the get-go.

Anyways, yeah, I just want people to talk and show their silly demos and ask each other for help again. ;)

Posted on 2011-01-06 23:43:54


<Ketrus> hahaha
<Ketrus> so you have discovered my devious botnet
<Ketrus> They do nothing but slowly request pages in a reasonable manner
<Ketrus> In believable time allotments, to drive you mad, tormented by the perceived inattention of a thousand curious passers-by
<Ketrus> distributed denial of sanity

Posted on 2011-01-06 23:52:33


I'm here pretty well every day, usually more than once. V-rpg is my homepage and has been forever. So every time I fire open my browser, I'm here. :P

I'm not doing anything game dev-related at the moment, so I don't really have much to talk about in terms of demos and such. I had a spurt of Amethyst activity in the summer, but it didn't last long as other stuff got in the way. :(

Honestly, one of my goals in life is to complete a full game (that's longer than a compo entry), and I know that it will be done in Verge. It's just trying to figure out the rest of this life stuff, and letting it be apart of that. :)

Posted on 2011-01-07 07:51:37


I'm usually crazy busy these days.

I'm actually trying to PLAY more games right now. I was taking a break back in December from doing comedy so much, but that time has passed and now I'm right back in the thick of doing like three shows a week. :\

In my spare time I have been going crazy over 999 for the DS. I think that this is TOTALLY the kind of thing that a Verge team could do without much difficulty.

Once I'm done playing a few other titles, I might take it on myself. We'll see. What say you, ghosts!?

Posted on 2011-01-12 15:21:21


Also: Why am I a space invader? :)

Posted on 2011-01-12 15:22:18


You are a space invader because you don't have your vrpg email address associated with a gravatar account.


Posted on 2011-01-12 15:39:53


Hmm. I joined Gravatar, but apparently the address I used isn't associated with this verge user address. I thought it was. Weird. Can you verify that with me Grue?

Posted on 2011-01-12 16:28:27


Nevermind. It's doin' it. Lousy lack of patience...

Posted on 2011-01-12 16:30:57


I really like the pixel icons, tbh.

Fear the sinster clown. FEAR IT!

Posted on 2011-01-12 17:00:29




Posted on 2011-01-12 17:55:38


wooooooooooord up yall!

Posted on 2011-01-12 23:16:09


Party at V-RPG.com, and everyone's invited!

Posted on 2011-01-13 08:47:50


That party shut down FAST! ^_^

Posted on 2011-01-15 12:35:11


It always does.

While we're on the subject, any chance of an official, more up to date release of the engine? I need to start tinkering with this Lua stuff if that's the way Verge is heading, and the most recent EXE on github doesn't seem to play nice with Sully or the "engine only" pak.

Posted on 2011-01-17 10:44:45


Well, you can always clone verge-3.2 instead of master, which is probably a good idea for now. In Verge 3.2, you can switch to Lua by putting the following line in your verge.cfg:
lua 1

And then it'll look for a system.lua instead of system.vc. (In the master branch, however, there is only Lua support, so this config option was removed).

Anyways, yes, making tech-demos and examples for Lua Verge is a to-do item. The engine-only download at current actually does include Lua support (and has since Verge 3.1 in some form or another), but Sully was written in VC and would need to ported eventually. For now, you can probably check out Slippity Slabs, and Mademoiselle for ideas.

Hope that helps.


Though you're totally right, we do need a new release of Verge 3.2 with the 64-bit-friendly maped3 and aero/fullscreen fixes

Posted on 2011-01-17 12:27:45 (last edited on 2011-01-17 12:37:23)


This information needs to be captured somewhere other than a news page thread.

Maybe a "how to build VERGE" document is in order?

Posted on 2011-01-17 13:28:24


Originally by mcgrue:

This information needs to be captured somewhere other than a news page thread.

Maybe a "how to build VERGE" document is in order?


Posted on 2011-01-17 14:03:55


Well, as there's a pre-built exe in the redist folder, it doesn't seem like manually building one should be nessecary for the vast majority of users. It should be a reasonably simple job to drop it on top of an existing game.

Though, it's not. Presumably because the required files and folders have changed since the last time a full build was done. It's awkward to reconcile the 5/6 day old version with the 4/5 year old build.

Frankly, if you're advanced enough to be building VERGE, you're probably advanced enough that you don't really need it anymore.

Posted on 2011-01-17 18:33:12 (last edited on 2011-01-17 18:34:39)


It could be possible that some of us are ghosts. that havent been making things for years but check in every so often to see whats up.

Posted on 2011-02-08 22:54:33

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