HoV feedback requested!
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mcgrue

Okay, here's the deal. I've been working with Thinice to make an awesome documentation system. However, we've been dragging our feet because no matter how awesome a documentation system is, it's still a boring and tedious task.

So, I had a great Idea, that the next HoV would be a library-coding contest that would require nice docs using the new documentation system.

Then as the Doc system dragged on, I was given time to mull that one over... and I generally think that's just about the least fun idea I've had, ever. Including the great idea for making an RPG about the life and times of Dave Coulier.

So, I'm open to suggestion as to the general gist. I'm hoping for a lengthy summer competition to go with Sully's release.... but that's for later. So the questions are:

1. Who's willing to compete in a compo starting next friday?
2. Would you like a weekend competition or a weeklong competition? (3 day, 7-day, or 10-day formats I'll allow for, like Ebay but without the 5-day or the fees)
3. Would anyone be against a 'must be an RPG' rule? I'm all for alternate games, but damnit, I want to see some new VERGE demos, in the traditional pre-Zara sense of the term. ;)
4. Was the previous judging system good or bad? It's prone to more ties, but that can be handled in various fun ways...

Okay, that's about it. I guess I'll get back into the tedious documentation section.

One last thing: This next compo will not have a 3-person max on it.

Posted on 2004-05-20 09:32:05

Interference22

Yeehah. Count me in, definetly this time.

Posted on 2004-05-20 09:51:18

chanman

vecna should release a new WIP for this HoV =)

Posted on 2004-05-20 10:37:09 (last edited on 2004-05-20 10:37:26)

Buckermann


1. Who's willing to compete in a compo starting next friday?

Willing yes, but I fear time constraints will keep me from participating.


2. Would you like a weekend competition or a weeklong competition? (3 day, 7-day, or 10-day formats I'll allow for, like Ebay but without the 5-day or the fees)

IF I have the time to compete, I would prefer around 7 days.


3. Would anyone be against a 'must be an RPG' rule? I'm all for alternate games, but damnit, I want to see some new VERGE demos, in the traditional pre-Zara sense of the term. ;)

A few old-shool RPGs would be nice, but wouldn't this rule limit the contestants too much?


4. Was the previous judging system good or bad? It's prone to more ties, but that can be handled in various fun ways...

As a bystander, I liked the last judging system. It was entertaining to read :).

Posted on 2004-05-20 10:59:44

mcgrue

Quote:Originally posted by CHiLLaXen

vecna should release a new WIP for this HoV =)


verge.exe progress hasn't advanced that much due to:

a) vecna being very stressed out by work for the last few weeks.
b) zeromus not finishing the things he promised to do 4-6 weeks ago.

However there have been some additions that should make Gayo all tingly, IIRC. However I cannot speak for The Man.

Posted on 2004-05-20 11:17:10

Gayo

I'm tingly as we speak!

I quite liked the judging last time. If you change the judges, do keep the general format; it was fun to read the judges' reviews. I'm a bit leery of a "must be an RPG" rule -- I won't be competing or anything, but it's just that so few HoV games have time for a battle system, and without that it's not exactly an RPG as much as it is a, uh, something else. Like, who's to say that if Gods' Destiny had been finished, you wouldn't have played head-to-head tetris to resolve conflict?

Posted on 2004-05-20 11:37:56

mcgrue

Who said anything about needing a battle system?

Although, it might be intresting to make a very simple Earthbound/Lufia1 like battle system like Zara made in the ezv2 system, and require the use of that system as the base of any battle system in the compo entry.

...something that's ready to use 'out of the box' as it were.

...

Actually, I rather like that idea. Maybe I should hold a weeklong HoV for the coder-types to create a simple, easy-to-use/extend battle system this week, and then use the winning engine as the required library in next week's Compo, for all gamemakers.

Intresting? Stupid? Good idea? Bad idea?

If I have, oh say, 4 coder-types who are willing to compete in making a simple battle system over 7-10 days, starting when I draft up the requirements, I will draft up the requirements... which will most certainly be some limiting factors so the libraries will be easy to use, and so the coders don't go and not finish because of feature bloat.

Anyone intrested?

Posted on 2004-05-20 12:20:44

RageCage

1. Who's willing to compete in a compo starting next friday?

ME!

2. Would you like a weekend competition or a weeklong competition? (3 day, 7-day, or 10-day formats I'll allow for, like Ebay but without the 5-day or the fees)

this will mark the end of my school year so I'm up for any.

3. Would anyone be against a 'must be an RPG' rule? I'm all for alternate games, but damnit, I want to see some new VERGE demos, in the traditional pre-Zara sense of the term. ;)

hey, I think thats a great idea

4. Was the previous judging system good or bad? It's prone to more ties, but that can be handled in various fun ways...

it seemed fine to me ^_^


and as for the battle system idea, I dunno. I think it'd be fine to make a HOV where your trying to make the coolest battle system and not worry about the rpg aspect, but art and music should still be considered and I dont think I would want to use someone else's battlesystem in a later HOV.

Posted on 2004-05-20 13:18:07 (last edited on 2004-05-20 13:23:39)

Kildorf

Quote:Originally posted by mcgrueMaybe I should hold a weeklong HoV for the coder-types to create a simple, easy-to-use/extend battle system this week, and then use the winning engine as the required library in next week's Compo, for all gamemakers.

Intresting? Stupid? Good idea? Bad idea?


I am only interested if I can enter both. :D

I say go for it. Lay on, McGrue!

Posted on 2004-05-20 14:10:37

Troupe

Quote:Originally posted by Kildorf

Quote:Originally posted by mcgrueMaybe I should hold a weeklong HoV for the coder-types to create a simple, easy-to-use/extend battle system this week, and then use the winning engine as the required library in next week's Compo, for all gamemakers.

Intresting? Stupid? Good idea? Bad idea?


I am only interested if I can enter both. :D

I say go for it. Lay on, McGrue!


^^^BAD MACBETH REFERENCE ALERT!!!^^^

A compo sounds badass right about now. I agree completely that entries should be limited to the RPG genre, even though that will really crap Zonker and Zara's respective styles. I don't know about the battle system thing, however. I think maybe just making it a longer compo... No damn... Damn... OK, well if it is a long compo, no one does anything because they are lazy and put it off till the last minute. But if it is short we wont have time for a battle system. But I'm off from school starting Wednesday, so I can work during the weekdays which would give me an unfair advantage. Which I could use I suppose, but either way. IN SUMMATION

Yes, I want to compete
Time, maybe 5 days or less
Yes, restrict it to RPGs
The judging system was teh rawx!!1

And let us make our own battle systems. I'm not saying I hate the idea of having a seperate compo, but I'm not a programmer *GASP* and therefore it would suck for me. So I am being selfish. Ignore me. kthx

Posted on 2004-05-20 14:31:32

rpgking

EDIT: I only read the first few posts before I wrote this and didn't realize you want this HOV to be a battle system contest... Are you still going to do this? It might really limit the number of people who can compete, since everyone might not be at the proper skill level to make a battle system.

Posted on 2004-05-20 15:07:10 (last edited on 2004-05-20 15:11:33)

Kildorf

And actually, the more I think about it... while a system-coding compo would be cool, having to use someone else's engine isn't necessarily as cool. However it falls, I'll still enter assuming I can (with time constraints and whatnot), but I think it might be best to stick with one idea or the other, or at the very least keep them seperate.

And I don't think my MacBeth reference warrants an all-caps alert. I thought I was being almost clever. ;_;

Posted on 2004-05-20 15:19:49

mcgrue

Cry HAVOC... and let loose the pogs of war.

Posted on 2004-05-20 15:43:52

mcgrue

Quote:Originally posted by rpgking

EDIT: I only read the first few posts before I wrote this and didn't realize you want this HOV to be a battle system contest... Are you still going to do this? It might really limit the number of people who can compete, since everyone might not be at the proper skill level to make a battle system.


I have not decided on the format nor formally declared any contests yet. I was proposing and feeling for support for two successive contests: One in the next seven days for coder-people to make battle systems, and another starting next week for people to make RPGs in which they may use the battle systems that were made in the preceding competition.

However, that was merely an idea that struck me on a whim while I was writing that post.

I think it could be an intresting idea, especially if I removed the 'only the winning battle system' clause with 'may use any of them'.

The idea mainly came from Gayo's idea that an RPG-only contest would be bad, assuming that an RPG must have a battle system... which is an assumption I was not making.

Posted on 2004-05-20 16:00:44

KilloZapit

Maybe I could use this as an excuse to finally work on one of my Verge 3 projects. I will probably forget all about it and laze around not getting anything done like I always do...

Posted on 2004-05-20 17:39:23

Overkill

Count me in. RPG's may be a bit of challenge to some, but I will do my best. (Maybe rip from my abondoned V2 codes, and update it.)

I just hope school (ie. My History culminating activity due May 31) doesn't interfere with this contest.

Posted on 2004-05-20 20:28:32

resident

Might I suggest adding my next question to the FAQ?

What are the rules for an HOV contest?

Posted on 2004-05-20 22:53:14

Overkill

Quote:Originally posted by resident

Might I suggest adding my next question to the FAQ?

What are the rules for an HOV contest?


There's but one rule that always sticks: You must submit your entry on/before the deadline to get good scores. Also, there are always team size limits of some sort, or at least penalties for having lots of people and a crappy product.

The genre of game and parts of the plot are sometimes forced upon you, while other times you're free to decide. Depending on the contest, art, music and code can also be ripped if used in a good way. That should be about it.

Posted on 2004-05-20 23:48:08

Gayo

Quote:Originally posted by mcgrue

Who said anything about needing a battle system?


Well, my point is that it isn't really an RPG without one, it's just a game where you walk around and talk to NPCs, so "must be an RPG" is kind of a vague rule.

Posted on 2004-05-21 02:53:16

el_desconocido

1. I would like to try, depending on length and subject.
2. Longer works better for me, I've plans for the weekend.
3. RPG only would be cool.
4. I particularly like the previous judging system.

It's probably too early to have for this one, but some sort of starter kit with graphics, music, sfx, code, etc. would be great to have provided to fill in the holes. Both my time and inclination seem to be sporatic, and I hesitate to join/form a team since if I end up not having the time/ability/whatever I hate to drag others down with me.

El

Posted on 2004-05-21 04:37:03


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