Yes, this build is WAY late, but
here it is. You can view the full
changelog, and here's a new
v3vergec.txt reference. Hopefully you'll see the online
doc section updated to reflect the new hotness soon. Short version is there's several key bugfixes, including big improvements with line number error reporting. New stuff including FlipBlit(), a set of functions to get/set a variable value by its name, some new functions to interact with the windows clipboard, and a number of new variables, including curmap.tileset which provides an image handle to the current map VSP, that you CAN draw to (the image will be 16 pixels wide and 16*numtiles tall).
Planned binary-tree based optimizations did not make it into this build in the interests of just getting it done so you'll believe me when I say we're not dead. I did however add a new verge.cfg option that controls whether or not vcc_verbose.txt is generated during compilation, which defaults to off, and on large projects, this will reduce compile time by a noticable amount. Tree optimizations later on will improve compile time further as well as the lookup time for CallFunction and the new variable Get/Set functions.
We also added a small splash screen that appears when V3 is compiling to let people know that v3 didn't crash on startup or anything when compiling large projects that aren't in releasemode. I just whipped this one up in photoshop in literally thirty seconds. I will happily accept submissions for sexier screens. The general guidelines are that it should be a 320x200 GIF that will be displayed centered in the screen for larger resolutions. If anyone is interested in making a better compile screen, feel free to just post it in the comments for this post.
You may not believe me, and I won't blame you, but I do mean to try to get back on a every-week-or-two release schedule for the engine. So feel free to submit additional feature requests and bug reports here as well. I read the forums as much as I can but stuff does slip through. Grue also tells me you all can expect a new Sully build in a few days, so if he doesn't come through, I encourage you to throw rotten vegetables at him, such as brocoli or cabedge or perhaps carots.